Added texture Quantization and a window to test it
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@@ -1,12 +1,15 @@
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using UnityEngine;
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namespace PSXSplash.RuntimeCode {
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namespace PSXSplash.RuntimeCode
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{
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[System.Serializable]
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public class PSXMesh {
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public class PSXMesh
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{
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public bool TriangulateMesh = true;
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public void Export() {
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public void Export(GameObject gameObject)
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{
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Debug.Log($"Export: {this}");
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}
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}
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