Added texture Quantization and a window to test it

This commit is contained in:
2025-01-14 00:44:45 +01:00
parent 4c108f2ad6
commit f0bc61dd92
9 changed files with 339 additions and 17 deletions

View File

@@ -0,0 +1,146 @@
using UnityEditor;
using UnityEngine;
using PSXSplash.RuntimeCode;
using UnityEngine.Rendering;
public class QuantizedPreviewWindow : EditorWindow
{
private Texture2D originalTexture;
private Texture2D resizedTexture;
private Texture2D quantizedTexture;
private Vector3[,] clut;
private int bpp = 4;
private int targetWidth = 128;
private int targetHeight = 128;
private int previewSize = 256;
[MenuItem("Window/Quantized Preview")]
public static void ShowWindow()
{
GetWindow<QuantizedPreviewWindow>("Quantized Preview");
}
private void OnGUI()
{
GUILayout.Label("Quantized Preview", EditorStyles.boldLabel);
originalTexture = (Texture2D)EditorGUILayout.ObjectField("Original Texture", originalTexture, typeof(Texture2D), false);
targetWidth = EditorGUILayout.IntField("Target Width", targetWidth);
targetHeight = EditorGUILayout.IntField("Target Height", targetHeight);
bpp = EditorGUILayout.IntPopup("Bits Per Pixel", bpp, new[] { "4 bpp", "8 bpp" }, new[] { 4, 8 });
if (GUILayout.Button("Generate Quantized Preview") && originalTexture != null)
{
GenerateQuantizedPreview();
}
if (originalTexture != null)
{
GUILayout.Label("Original Texture");
DrawTexturePreview(originalTexture, previewSize);
}
if (resizedTexture != null)
{
GUILayout.Label("Resized Texture");
DrawTexturePreview(resizedTexture, previewSize);
}
if (quantizedTexture != null)
{
GUILayout.Label("Quantized Texture");
DrawTexturePreview(quantizedTexture, previewSize);
}
if (clut != null)
{
GUILayout.Label("Color Lookup Table (CLUT)");
DrawCLUT();
}
}
private void GenerateQuantizedPreview()
{
resizedTexture = ResizeTexture(originalTexture, targetWidth, targetHeight);
int maxColors = (int)Mathf.Pow(2, bpp);
var (quantizedPixels, generatedClut) = ImageQuantizer.Quantize(resizedTexture, maxColors);
quantizedTexture = new Texture2D(resizedTexture.width, resizedTexture.height);
Color[] quantizedColors = new Color[resizedTexture.width * resizedTexture.height];
for (int y = 0; y < resizedTexture.height; y++)
{
for (int x = 0; x < resizedTexture.width; x++)
{
quantizedColors[y * resizedTexture.width + x] = new Color(
quantizedPixels[x, y, 0],
quantizedPixels[x, y, 1],
quantizedPixels[x, y, 2]
);
}
}
quantizedTexture.SetPixels(quantizedColors);
quantizedTexture.Apply();
clut = generatedClut;
}
private void DrawTexturePreview(Texture2D texture, int size)
{
Rect rect = GUILayoutUtility.GetRect(size, size, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(rect, texture, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
}
private void DrawCLUT()
{
if (clut == null) return;
int swatchSize = 20;
int maxColorsPerRow = 40;
GUILayout.Space(10);
int totalColors = clut.GetLength(0);
int totalRows = Mathf.CeilToInt((float)totalColors / maxColorsPerRow);
for (int row = 0; row < totalRows; row++)
{
GUILayout.BeginHorizontal();
int colorsInRow = Mathf.Min(maxColorsPerRow, totalColors - row * maxColorsPerRow);
for (int col = 0; col < colorsInRow; col++)
{
int index = row * maxColorsPerRow + col;
Vector3 color = clut[index, 0];
Rect rect = GUILayoutUtility.GetRect(swatchSize, swatchSize, GUILayout.ExpandWidth(false));
EditorGUI.DrawRect(rect, new Color(color.x, color.y, color.z));
}
GUILayout.EndHorizontal();
}
}
private Texture2D ResizeTexture(Texture2D source, int newWidth, int newHeight)
{
RenderTexture rt = RenderTexture.GetTemporary(newWidth, newHeight);
rt.antiAliasing = 1;
Graphics.Blit(source, rt);
Texture2D resizedTexture = new Texture2D(newWidth, newHeight);
RenderTexture.active = rt;
resizedTexture.ReadPixels(new Rect(0, 0, newWidth, newHeight), 0, 0);
resizedTexture.Apply();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(rt);
return resizedTexture;
}
}