update handling of Lua assets
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@@ -8,13 +8,14 @@ namespace SplashEdit.RuntimeCode
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[RequireComponent(typeof(Renderer))]
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public class PSXObjectExporter : MonoBehaviour
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{
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public LuaFile luaFile;
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public LuaFile LuaFile => luaFile;
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public List<PSXTexture2D> Textures { get; set; } = new List<PSXTexture2D>(); // Stores the converted PlayStation-style texture
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public PSXMesh Mesh { get; set; } // Stores the converted PlayStation-style mesh
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public PSXMesh Mesh { get; protected set; } // Stores the converted PlayStation-style mesh
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[Header("Export Settings")]
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[FormerlySerializedAs("BitDepth")]
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[SerializeField] private PSXBPP bitDepth = PSXBPP.TEX_8BIT; // Defines the bit depth of the texture (e.g., 4BPP, 8BPP)
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[SerializeField] private LuaFile luaFile;
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[Header("Gizmo Settings")]
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[FormerlySerializedAs("PreviewNormals")]
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[SerializeField] private bool previewNormals = false;
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