update handling of Lua assets
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@@ -2,10 +2,14 @@ using UnityEngine;
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namespace Splashedit.RuntimeCode
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{
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[CreateAssetMenu(fileName = "NewLuaScript", menuName = "Lua Script", order = 1)]
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public class LuaFile : ScriptableObject
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{
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public TextAsset luaScript;
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[SerializeField] private string luaScript;
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public string LuaScript => luaScript;
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public void Init(string luaCode)
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{
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luaScript = luaCode;
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}
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}
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}
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