update handling of Lua assets

This commit is contained in:
aliaksei.kalosha
2025-04-12 18:16:57 +02:00
parent a07a715d19
commit ecb1422937
15 changed files with 930 additions and 18 deletions

View File

@@ -5,11 +5,11 @@ using UnityEngine;
[CustomEditor(typeof(LuaFile))]
public class LuaScriptAssetEditor : Editor
{
private TextAsset asset;
public override void OnInspectorGUI()
{
LuaFile luaScriptAsset = (LuaFile)target;
// Allow user to drag-and-drop the Lua file
luaScriptAsset.luaScript = (TextAsset)EditorGUILayout.ObjectField("Lua Script", luaScriptAsset.luaScript, typeof(TextAsset), false);
EditorGUILayout.TextArea(luaScriptAsset.LuaScript);
}
}