Merge branch 'main' into splashpack
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -275,5 +276,15 @@ namespace SplashEdit.RuntimeCode
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return vramTexture;
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}
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/// <summary>
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/// Check if we need to update stored texture
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/// </summary>
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/// <param name="bitDepth">new settings for color bit depth</param>
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/// <param name="texture">new texture</param>
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/// <returns>return true if sored texture is different from a new one</returns>
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internal bool NeedUpdate(PSXBPP bitDepth, Texture2D texture)
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{
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return BitDepth != bitDepth || texture.GetInstanceID() != texture.GetInstanceID();
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}
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}
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}
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