Broken UI and Loading screens
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@@ -41,6 +41,12 @@ namespace SplashEdit.RuntimeCode
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[Tooltip("Cutscene clips to include in this scene's splashpack. Only these will be exported.")]
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public PSXCutsceneClip[] Cutscenes = new PSXCutsceneClip[0];
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[Header("Loading Screen")]
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[Tooltip("Optional prefab containing a PSXCanvas to use as a loading screen when loading this scene.\n" +
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"The canvas may contain a PSXUIProgressBar named 'loading' which will be automatically\n" +
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"updated during scene load. If null, no loading screen is shown.")]
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public GameObject LoadingScreenPrefab;
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private PSXObjectExporter[] _exporters;
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private TextureAtlas[] _atlases;
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