Broken UI and Loading screens

This commit is contained in:
Jan Racek
2026-03-26 19:14:15 +01:00
parent a8aa674a9c
commit d5be174247
6 changed files with 542 additions and 1 deletions

View File

@@ -41,6 +41,12 @@ namespace SplashEdit.RuntimeCode
[Tooltip("Cutscene clips to include in this scene's splashpack. Only these will be exported.")]
public PSXCutsceneClip[] Cutscenes = new PSXCutsceneClip[0];
[Header("Loading Screen")]
[Tooltip("Optional prefab containing a PSXCanvas to use as a loading screen when loading this scene.\n" +
"The canvas may contain a PSXUIProgressBar named 'loading' which will be automatically\n" +
"updated during scene load. If null, no loading screen is shown.")]
public GameObject LoadingScreenPrefab;
private PSXObjectExporter[] _exporters;
private TextureAtlas[] _atlases;