set default value for QuantizedPreviewWindow PSXBPP
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@@ -14,7 +14,7 @@ namespace SplashEdit.EditorCode
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private Texture2D vramTexture; // VRAM representation of the texture
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private List<VRAMPixel> clut; // Color Lookup Table (CLUT), stored as a 1D list
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private ushort[] indexedPixelData; // Indexed pixel data for VRAM storage
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private PSXBPP bpp;
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private PSXBPP bpp = PSXBPP.TEX_4BIT;
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private readonly int previewSize = 256;
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[MenuItem("Window/Quantized Preview")]
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