Fixing typo.
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -19,7 +19,7 @@ Get the following:
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- Nicolas Noble's PSX Dev Extension for PS1 Development (Which includes a panel for PS1 templates and tools to build your project)
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- Nicolas Noble's PSX Dev Extension for PS1 Development (Which includes a panel for PS1 templates and tools to build your project)
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- A real PS1 or emulator (PCSX-Redux, Duckstation, etc.) to test your project
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- A real PS1 or emulator (PCSX-Redux, Duckstation, etc.) to test your project
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As far as models are concerend, any modeling program will do as long as you can import the file into Unity (and subsequently exported to the ``SplashPack`` binary format).
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As far as models are concerned, any modeling program will do as long as you can import the file into Unity (and subsequently exported to the ``SplashPack`` binary format).
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FBX is a very common model file format used for skinned meshes with animations. I do hope to implement this myself (unless someone else beats me to it).
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FBX is a very common model file format used for skinned meshes with animations. I do hope to implement this myself (unless someone else beats me to it).
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Rather than having to git clone this repository to your machine, you can install it directly from within Unity:
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Rather than having to git clone this repository to your machine, you can install it directly from within Unity:
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