Cutscene sytstem
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14
Runtime/PSXTrackType.cs
Normal file
14
Runtime/PSXTrackType.cs
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namespace SplashEdit.RuntimeCode
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{
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/// <summary>
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/// Cutscene track types. Must match the C++ TrackType enum in cutscene.hh.
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/// </summary>
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public enum PSXTrackType : byte
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{
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CameraPosition = 0,
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CameraRotation = 1,
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ObjectPosition = 2,
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ObjectRotationY = 3,
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ObjectActive = 4,
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}
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}
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