Cutscene sytstem
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15
Runtime/PSXInterpMode.cs
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15
Runtime/PSXInterpMode.cs
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namespace SplashEdit.RuntimeCode
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{
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/// <summary>
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/// Per-keyframe interpolation mode. Must match the C++ InterpMode enum in cutscene.hh.
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/// Packed into the upper 3 bits of the 16-bit frame field on export.
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/// </summary>
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public enum PSXInterpMode : byte
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{
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Linear = 0,
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Step = 1,
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EaseIn = 2,
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EaseOut = 3,
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EaseInOut = 4,
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}
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}
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