Cutscene sytstem
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27
Runtime/PSXCutsceneClip.cs
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27
Runtime/PSXCutsceneClip.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace SplashEdit.RuntimeCode
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{
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/// <summary>
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/// A cutscene asset containing keyframed tracks and audio events.
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/// Create via right-click → Create → PSX → Cutscene Clip.
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/// Reference these assets anywhere in the project; the exporter collects
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/// all PSXCutsceneClip assets via Resources.FindObjectsOfTypeAll.
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/// </summary>
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[CreateAssetMenu(fileName = "NewCutscene", menuName = "PSX/Cutscene Clip", order = 100)]
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public class PSXCutsceneClip : ScriptableObject
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{
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[Tooltip("Name used to reference this cutscene from Lua (max 24 chars). Must be unique per scene.")]
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public string CutsceneName = "cutscene";
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[Tooltip("Total duration in frames at 30fps. E.g. 90 = 3 seconds.")]
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public int DurationFrames = 90;
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[Tooltip("Tracks driving properties over time.")]
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public List<PSXCutsceneTrack> Tracks = new List<PSXCutsceneTrack>();
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[Tooltip("Audio events triggered at specific frames.")]
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public List<PSXAudioEvent> AudioEvents = new List<PSXAudioEvent>();
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}
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}
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