Added lua exporting
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Splashedit.RuntimeCode;
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using UnityEngine;
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namespace SplashEdit.RuntimeCode
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@@ -7,6 +8,7 @@ namespace SplashEdit.RuntimeCode
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public class PSXObjectExporter : MonoBehaviour
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{
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public PSXBPP BitDepth = PSXBPP.TEX_8BIT; // Defines the bit depth of the texture (e.g., 4BPP, 8BPP)
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public LuaFile luaFile;
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public List<PSXTexture2D> Textures { get; set; } = new List<PSXTexture2D>(); // Stores the converted PlayStation-style texture
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public PSXMesh Mesh { get; set; } // Stores the converted PlayStation-style mesh
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