Added lua exporting
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15
Editor/LuaFileAssetEditor.cs
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15
Editor/LuaFileAssetEditor.cs
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using Splashedit.RuntimeCode;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(LuaFile))]
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public class LuaScriptAssetEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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LuaFile luaScriptAsset = (LuaFile)target;
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// Allow user to drag-and-drop the Lua file
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luaScriptAsset.luaScript = (TextAsset)EditorGUILayout.ObjectField("Lua Script", luaScriptAsset.luaScript, typeof(TextAsset), false);
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}
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}
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