Added cluts
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@@ -227,7 +227,7 @@ namespace SplashEdit.RuntimeCode
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if (IsPlacementValid(candidate))
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{
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_allocatedCLUTs.Add(candidate);
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texture.ClutPackingX = x;
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texture.ClutPackingX = (ushort)(x/16);
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texture.ClutPackingY = y;
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placed = true;
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break;
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