Added cluts
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@@ -72,6 +72,7 @@ namespace SplashEdit.RuntimeCode
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List<long> atlasOffsetPlaceholderPositions = new List<long>();
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List<long> atlasDataOffsets = new List<long>();
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using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
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{
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// Header
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@@ -101,6 +102,8 @@ namespace SplashEdit.RuntimeCode
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writer.Write((int)rotationMatrix[2, 1]);
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writer.Write((int)rotationMatrix[2, 2]);
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writer.Write((ushort)exporter.Mesh.Triangles.Count);
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// Set up texture page attributes
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TPageAttr tpage = new TPageAttr();
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tpage.SetPageX(exporter.Texture.TexpageX);
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@@ -119,7 +122,27 @@ namespace SplashEdit.RuntimeCode
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}
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tpage.SetDithering(true);
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writer.Write((ushort)tpage.info);
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writer.Write((ushort)exporter.Mesh.Triangles.Count);
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writer.Write((ushort)exporter.Texture.ClutPackingX);
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writer.Write((ushort)exporter.Texture.ClutPackingY);
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if (exporter.Texture.BitDepth != PSXBPP.TEX_16BIT)
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{
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foreach (VRAMPixel color in exporter.Texture.ColorPalette)
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{
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writer.Write((ushort)color.Pack());
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}
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for (int i = exporter.Texture.ColorPalette.Count; i < 256; i++)
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{
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writer.Write((ushort)0);
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}
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}
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else
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{
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for (int i = 0; i < 256; i++)
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{
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writer.Write((ushort)0);
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}
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}
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// Write placeholder for mesh data offset and record its position.
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offsetPlaceholderPositions.Add(writer.BaseStream.Position);
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@@ -279,7 +302,7 @@ namespace SplashEdit.RuntimeCode
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void OnDrawGizmos()
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{
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Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
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Vector3 sceneOrigin = new Vector3(0,0,0);
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Vector3 sceneOrigin = new Vector3(0, 0, 0);
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Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(sceneOrigin, cubeSize);
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