Added IsActive flag and scene lua files
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@@ -10,6 +10,8 @@ namespace SplashEdit.RuntimeCode
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{
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public LuaFile LuaFile => luaFile;
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public bool IsActive = true;
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public List<PSXTexture2D> Textures { get; set; } = new List<PSXTexture2D>(); // Stores the converted PlayStation-style texture
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public PSXMesh Mesh { get; protected set; } // Stores the converted PlayStation-style mesh
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[Header("Export Settings")]
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