more fixes
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@@ -12,21 +12,21 @@ namespace SplashEdit.EditorCode
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{
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private bool _interactionFoldout = true;
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private bool _advancedFoldout = false;
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private SerializedProperty _interactionRadius;
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private SerializedProperty _interactButton;
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private SerializedProperty _isRepeatable;
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private SerializedProperty _cooldownFrames;
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private SerializedProperty _showPrompt;
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private SerializedProperty _promptCanvasName;
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private SerializedProperty _requireLineOfSight;
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private SerializedProperty _interactionOffset;
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private static readonly string[] ButtonNames =
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private static readonly string[] ButtonNames =
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{
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"Select", "L3", "R3", "Start", "Up", "Right", "Down", "Left",
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"L2", "R2", "L1", "R1", "Triangle", "Circle", "Cross", "Square"
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};
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private void OnEnable()
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{
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_interactionRadius = serializedObject.FindProperty("interactionRadius");
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@@ -34,10 +34,10 @@ namespace SplashEdit.EditorCode
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_isRepeatable = serializedObject.FindProperty("isRepeatable");
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_cooldownFrames = serializedObject.FindProperty("cooldownFrames");
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_showPrompt = serializedObject.FindProperty("showPrompt");
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_promptCanvasName = serializedObject.FindProperty("promptCanvasName");
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_requireLineOfSight = serializedObject.FindProperty("requireLineOfSight");
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_interactionOffset = serializedObject.FindProperty("interactionOffset");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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@@ -76,15 +76,35 @@ namespace SplashEdit.EditorCode
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(_showPrompt);
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EditorGUILayout.Space(4);
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EditorGUILayout.PropertyField(_showPrompt, new GUIContent("Show Prompt Canvas"));
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if (_showPrompt.boolValue)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_promptCanvasName, new GUIContent("Canvas Name"));
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if (string.IsNullOrEmpty(_promptCanvasName.stringValue))
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{
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EditorGUILayout.HelpBox(
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"Enter the name of a PSXCanvas that will be shown when the player is in range and hidden when they leave.",
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MessageType.Info);
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}
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if (_promptCanvasName.stringValue != null && _promptCanvasName.stringValue.Length > 15)
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{
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EditorGUILayout.HelpBox("Canvas name is limited to 15 characters.", MessageType.Warning);
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}
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EditorGUI.indentLevel--;
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}
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});
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EditorGUILayout.Space(2);
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_advancedFoldout = PSXEditorStyles.DrawFoldoutCard("Advanced", _advancedFoldout, () =>
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{
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EditorGUILayout.PropertyField(_requireLineOfSight);
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EditorGUILayout.PropertyField(_interactionOffset);
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EditorGUILayout.PropertyField(_requireLineOfSight,
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new GUIContent("Require Facing",
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"Player must be facing the object to interact. Uses a forward-direction check."));
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});
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EditorGUILayout.Space(4);
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@@ -1,3 +1,6 @@
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// I raged that my scrollwheel was broken while writing this and that's why it's 2 files.
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using UnityEngine;
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using UnityEditor;
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using SplashEdit.RuntimeCode;
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