more fixes
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@@ -109,6 +109,13 @@ namespace SplashEdit.EditorCode
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return Path.Combine(BuildOutputDir, $"scene_{sceneIndex}.splashpack");
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}
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/// <summary>
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/// Default license file path (SPLASHLICENSE.DAT) shipped in the package Data folder.
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/// Resolved relative to the Unity project so it works on any machine.
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/// </summary>
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public static string DefaultLicenseFilePath =>
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Path.GetFullPath(Path.Combine("Packages", "net.psxsplash.splashedit", "Data", "SPLASHLICENSE.DAT"));
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/// <summary>
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/// Gets the loader pack (loading screen) output path for a scene by index.
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/// Uses a deterministic naming scheme: scene_0.loading, scene_1.loading, etc.
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