merge main into lua
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@@ -35,18 +35,24 @@ namespace SplashEdit.RuntimeCode
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (PSXObjectExporter exp in _exporters)
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for (int i = 0; i < _exporters.Length; i++)
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{
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PSXObjectExporter exp = _exporters[i];
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EditorUtility.DisplayProgressBar($"{nameof(PSXSceneExporter)}", $"Export {nameof(PSXObjectExporter)}", ((float)i)/ _exporters.Length);
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exp.CreatePSXTextures2D();
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exp.CreatePSXMesh(GTEScaling);
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}
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_navmeshes = FindObjectsByType<PSXNavMesh>(FindObjectsSortMode.None);
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foreach (PSXNavMesh navmesh in _navmeshes)
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for (int i = 0; i < _navmeshes.Length; i++)
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{
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PSXNavMesh navmesh = _navmeshes[i];
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EditorUtility.DisplayProgressBar($"{nameof(PSXSceneExporter)}", $"Export {nameof(PSXNavMesh)}", ((float)i) / _navmeshes.Length);
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navmesh.CreateNavmesh(GTEScaling);
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}
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EditorUtility.ClearProgressBar();
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PackTextures();
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PSXPlayer player = FindObjectsByType<PSXPlayer>(FindObjectsSortMode.None).FirstOrDefault();
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