Better navmesh, Added icons, Added PSXPlayer component

This commit is contained in:
2025-04-07 17:47:48 +02:00
parent 9037937d3c
commit 93c50866f8
12 changed files with 434 additions and 24 deletions

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@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEditor;
using SplashEdit.RuntimeCode;
using System.Linq;
namespace SplashEdit.EditorCode
{
[CustomEditor(typeof(PSXNavMesh))]
public class PSXNavMeshEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
PSXNavMesh comp = (PSXNavMesh)target;
if (GUILayout.Button("Create preview"))
{
PSXSceneExporter exporter = FindObjectsByType<PSXSceneExporter>(FindObjectsSortMode.None).FirstOrDefault();
if(exporter != null)
{
comp.CreateNavmesh(exporter.GTEScaling);
}
else
{
Debug.LogError("No PSXSceneExporter found in the scene. We can't pull the GTE scaling from the exporter.");
}
}
}
}
}

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@@ -0,0 +1,2 @@
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Icons/PSXNavmesh.png.meta Normal file
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View File

@@ -3,7 +3,6 @@ using Unity.AI.Navigation;
using UnityEngine.AI;
using System.Collections.Generic;
namespace SplashEdit.RuntimeCode
{
public struct PSXNavMeshTri
@@ -20,23 +19,35 @@ namespace SplashEdit.RuntimeCode
public class PSXNavMesh : MonoBehaviour
{
Mesh mesh;
[HideInInspector]
public List<PSXNavMeshTri> Navmesh { get; set; }
public void CreateNavmesh(float GTEScaling)
{
mesh = new Mesh();
Navmesh = new List<PSXNavMeshTri>();
NavMeshSurface navMeshSurface = GetComponent<NavMeshSurface>();
navMeshSurface.overrideTileSize = true;
navMeshSurface.tileSize = 16;
navMeshSurface.overrideVoxelSize = true;
navMeshSurface.voxelSize = 0.1f;
navMeshSurface.BuildNavMesh();
NavMeshTriangulation triangulation = NavMesh.CalculateTriangulation();
navMeshSurface.overrideTileSize = false;
navMeshSurface.overrideVoxelSize = false;
int[] triangles = triangulation.indices;
Vector3[] vertices = triangulation.vertices;
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
for (int i = 0; i < triangles.Length; i += 3)
{
int vid0 = triangles[i];
int vid1 = triangles[i + 1];
int vid2 = triangles[i + 2];
@@ -58,5 +69,27 @@ namespace SplashEdit.RuntimeCode
Navmesh.Add(tri);
}
}
public void OnDrawGizmos()
{
if (mesh == null) return;
Gizmos.DrawMesh(mesh);
Gizmos.color = Color.green;
var vertices = mesh.vertices;
var triangles = mesh.triangles;
for (int i = 0; i < triangles.Length; i += 3)
{
Vector3 v0 = vertices[triangles[i]];
Vector3 v1 = vertices[triangles[i + 1]];
Vector3 v2 = vertices[triangles[i + 2]];
Gizmos.DrawLine(v0, v1);
Gizmos.DrawLine(v1, v2);
Gizmos.DrawLine(v2, v0);
}
}
}
}

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@@ -1,2 +1,11 @@
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30
Runtime/PSXPlayer.cs Normal file
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@@ -0,0 +1,30 @@
using UnityEngine;
using UnityEngine.AI;
namespace SplashEdit.RuntimeCode
{
public class PSXPlayer : MonoBehaviour
{
public float PlayerHeight;
[HideInInspector]
public Vector3 camPoint;
float maxDistance = 1000f;
public void FindNavmesh()
{
NavMeshHit hit;
if (NavMesh.SamplePosition(transform.position, out hit, maxDistance, NavMesh.AllAreas))
{
camPoint = hit.position + new Vector3(0, PlayerHeight, 0);
}
}
void OnDrawGizmos()
{
FindNavmesh();
Gizmos.color = Color.red;
Gizmos.DrawSphere(camPoint, 0.2f);
}
}
}

11
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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
@@ -26,6 +27,10 @@ namespace SplashEdit.RuntimeCode
private bool verticalLayout;
private List<ProhibitedArea> prohibitedAreas;
private Vector3 _playerPos;
private Quaternion _playerRot;
private float _playerHeight;
public void Export()
{
_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
@@ -44,6 +49,21 @@ namespace SplashEdit.RuntimeCode
}
PackTextures();
PSXPlayer player = FindObjectsByType<PSXPlayer>(FindObjectsSortMode.None).FirstOrDefault();
if (player != null)
{
player.FindNavmesh();
_playerPos = player.camPoint;
_playerHeight = player.PlayerHeight;
_playerRot = player.transform.rotation;
}
else
{
Debug.LogError("Can't export a scene without a Player created");
return;
}
ExportFile();
}
@@ -103,14 +123,24 @@ namespace SplashEdit.RuntimeCode
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
{
// Header
writer.Write('S'); // 1 byte
writer.Write('P'); // 1 byte
writer.Write((ushort)1); // 2 bytes - version
writer.Write((ushort)_exporters.Length); // 2 bytes
writer.Write((ushort)_navmeshes.Length);
writer.Write((ushort)_atlases.Length); // 2 bytes
writer.Write((ushort)clutCount); // 2 bytes
for (int i = 0; i < 2; i++) writer.Write((ushort)0);
writer.Write('S'); // 1 byte // 1
writer.Write('P'); // 1 byte // 2
writer.Write((ushort)1); // 2 bytes - version // 4
writer.Write((ushort)_exporters.Length); // 2 bytes // 6
writer.Write((ushort)_navmeshes.Length); // 8
writer.Write((ushort)_atlases.Length); // 2 bytes // 10
writer.Write((ushort)clutCount); // 2 bytes // 12
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerPos.x, GTEScaling)); // 14
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(-_playerPos.y, GTEScaling)); // 16
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerPos.z, GTEScaling)); // 18
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.x * Mathf.Deg2Rad)); // 20
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.y * Mathf.Deg2Rad)); // 22
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.z * Mathf.Deg2Rad)); // 24
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerHeight, GTEScaling)); // 26
writer.Write((ushort)0);
// GameObject section (exporters)
foreach (PSXObjectExporter exporter in _exporters)
@@ -253,23 +283,25 @@ namespace SplashEdit.RuntimeCode
}
}
foreach (PSXNavMesh navmesh in _navmeshes) {
foreach (PSXNavMesh navmesh in _navmeshes)
{
AlignToFourBytes(writer);
long navmeshDataOffset = writer.BaseStream.Position;
navmeshDataOffsets.Add(navmeshDataOffset);
foreach(PSXNavMeshTri tri in navmesh.Navmesh) {
writer.Write((ushort) tri.v0.vx);
writer.Write((ushort) tri.v0.vy);
writer.Write((ushort) tri.v0.vz);
foreach (PSXNavMeshTri tri in navmesh.Navmesh)
{
writer.Write((int)tri.v0.vx);
writer.Write((int)tri.v0.vy);
writer.Write((int)tri.v0.vz);
writer.Write((ushort) tri.v1.vx);
writer.Write((ushort) tri.v1.vy);
writer.Write((ushort) tri.v1.vz);
writer.Write((int)tri.v1.vx);
writer.Write((int)tri.v1.vy);
writer.Write((int)tri.v1.vz);
writer.Write((ushort) tri.v2.vx);
writer.Write((ushort) tri.v2.vy);
writer.Write((ushort) tri.v2.vz);
writer.Write((int)tri.v2.vx);
writer.Write((int)tri.v2.vy);
writer.Write((int)tri.v2.vz);
}
}

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@@ -1,6 +1,7 @@
using UnityEditor;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace SplashEdit.RuntimeCode
{
@@ -332,5 +333,6 @@ namespace SplashEdit.RuntimeCode
public static byte ColorUnityToPSX(float v) => (byte)(Mathf.Clamp(v * 255, 0, 255));
}
}