Better navmesh, Added icons, Added PSXPlayer component

This commit is contained in:
2025-04-07 17:47:48 +02:00
parent 9037937d3c
commit 93c50866f8
12 changed files with 434 additions and 24 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
@@ -26,6 +27,10 @@ namespace SplashEdit.RuntimeCode
private bool verticalLayout;
private List<ProhibitedArea> prohibitedAreas;
private Vector3 _playerPos;
private Quaternion _playerRot;
private float _playerHeight;
public void Export()
{
_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
@@ -44,6 +49,21 @@ namespace SplashEdit.RuntimeCode
}
PackTextures();
PSXPlayer player = FindObjectsByType<PSXPlayer>(FindObjectsSortMode.None).FirstOrDefault();
if (player != null)
{
player.FindNavmesh();
_playerPos = player.camPoint;
_playerHeight = player.PlayerHeight;
_playerRot = player.transform.rotation;
}
else
{
Debug.LogError("Can't export a scene without a Player created");
return;
}
ExportFile();
}
@@ -103,14 +123,24 @@ namespace SplashEdit.RuntimeCode
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
{
// Header
writer.Write('S'); // 1 byte
writer.Write('P'); // 1 byte
writer.Write((ushort)1); // 2 bytes - version
writer.Write((ushort)_exporters.Length); // 2 bytes
writer.Write((ushort)_navmeshes.Length);
writer.Write((ushort)_atlases.Length); // 2 bytes
writer.Write((ushort)clutCount); // 2 bytes
for (int i = 0; i < 2; i++) writer.Write((ushort)0);
writer.Write('S'); // 1 byte // 1
writer.Write('P'); // 1 byte // 2
writer.Write((ushort)1); // 2 bytes - version // 4
writer.Write((ushort)_exporters.Length); // 2 bytes // 6
writer.Write((ushort)_navmeshes.Length); // 8
writer.Write((ushort)_atlases.Length); // 2 bytes // 10
writer.Write((ushort)clutCount); // 2 bytes // 12
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerPos.x, GTEScaling)); // 14
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(-_playerPos.y, GTEScaling)); // 16
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerPos.z, GTEScaling)); // 18
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.x * Mathf.Deg2Rad)); // 20
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.y * Mathf.Deg2Rad)); // 22
writer.Write((ushort)PSXTrig.ConvertToFixed12(_playerRot.eulerAngles.z * Mathf.Deg2Rad)); // 24
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(_playerHeight, GTEScaling)); // 26
writer.Write((ushort)0);
// GameObject section (exporters)
foreach (PSXObjectExporter exporter in _exporters)
@@ -253,23 +283,25 @@ namespace SplashEdit.RuntimeCode
}
}
foreach (PSXNavMesh navmesh in _navmeshes) {
foreach (PSXNavMesh navmesh in _navmeshes)
{
AlignToFourBytes(writer);
long navmeshDataOffset = writer.BaseStream.Position;
navmeshDataOffsets.Add(navmeshDataOffset);
foreach(PSXNavMeshTri tri in navmesh.Navmesh) {
writer.Write((ushort) tri.v0.vx);
writer.Write((ushort) tri.v0.vy);
writer.Write((ushort) tri.v0.vz);
foreach (PSXNavMeshTri tri in navmesh.Navmesh)
{
writer.Write((int)tri.v0.vx);
writer.Write((int)tri.v0.vy);
writer.Write((int)tri.v0.vz);
writer.Write((ushort) tri.v1.vx);
writer.Write((ushort) tri.v1.vy);
writer.Write((ushort) tri.v1.vz);
writer.Write((int)tri.v1.vx);
writer.Write((int)tri.v1.vy);
writer.Write((int)tri.v1.vz);
writer.Write((ushort) tri.v2.vx);
writer.Write((ushort) tri.v2.vy);
writer.Write((ushort) tri.v2.vz);
writer.Write((int)tri.v2.vx);
writer.Write((int)tri.v2.vy);
writer.Write((int)tri.v2.vz);
}
}