Added navmesh exporting
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@@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.AI;
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namespace SplashEdit.RuntimeCode
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{
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@@ -16,6 +17,7 @@ namespace SplashEdit.RuntimeCode
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private PSXObjectExporter[] _exporters;
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private TextureAtlas[] _atlases;
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private PSXNavMesh[] _navmeshes;
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private PSXData _psxData;
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@@ -34,6 +36,13 @@ namespace SplashEdit.RuntimeCode
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exp.CreatePSXTextures2D();
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exp.CreatePSXMesh(GTEScaling);
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}
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_navmeshes = FindObjectsByType<PSXNavMesh>(FindObjectsSortMode.None);
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foreach (PSXNavMesh navmesh in _navmeshes)
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{
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navmesh.CreateNavmesh(GTEScaling);
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}
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PackTextures();
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ExportFile();
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}
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@@ -73,6 +82,10 @@ namespace SplashEdit.RuntimeCode
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List<long> clutOffsetPlaceholderPositions = new List<long>();
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List<long> clutDataOffsets = new List<long>();
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// Lists for navmesh data offsets.
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List<long> navmeshOffsetPlaceholderPositions = new List<long>();
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List<long> navmeshDataOffsets = new List<long>();
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int clutCount = 0;
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// Cluts
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@@ -94,9 +107,10 @@ namespace SplashEdit.RuntimeCode
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writer.Write('P'); // 1 byte
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writer.Write((ushort)1); // 2 bytes - version
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writer.Write((ushort)_exporters.Length); // 2 bytes
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writer.Write((ushort)_navmeshes.Length);
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writer.Write((ushort)_atlases.Length); // 2 bytes
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writer.Write((ushort)clutCount); // 2 bytes
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for (int i = 0; i < 3; i++) writer.Write((ushort)0);
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for (int i = 0; i < 2; i++) writer.Write((ushort)0);
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// GameObject section (exporters)
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foreach (PSXObjectExporter exporter in _exporters)
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@@ -122,7 +136,18 @@ namespace SplashEdit.RuntimeCode
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writer.Write((int)rotationMatrix[2, 2]);
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writer.Write((ushort)exporter.Mesh.Triangles.Count);
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writer.Write((ushort) 0);
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writer.Write((ushort)0);
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}
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// Navmesh metadata section
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foreach (PSXNavMesh navmesh in _navmeshes)
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{
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// Write placeholder for navmesh raw data offset.
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navmeshOffsetPlaceholderPositions.Add(writer.BaseStream.Position);
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writer.Write((int)0); // 4-byte placeholder for navmesh data offset.
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writer.Write((ushort)navmesh.Navmesh.Count);
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writer.Write((ushort)0);
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}
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// Atlas metadata section
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@@ -150,7 +175,7 @@ namespace SplashEdit.RuntimeCode
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writer.Write((ushort)texture.ClutPackingX); // 2 bytes
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writer.Write((ushort)texture.ClutPackingY); // 2 bytes
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writer.Write((ushort)texture.ColorPalette.Count); // 2 bytes
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writer.Write((ushort) 0); // 2 bytes
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writer.Write((ushort)0); // 2 bytes
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}
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}
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}
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@@ -228,6 +253,27 @@ namespace SplashEdit.RuntimeCode
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}
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}
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foreach (PSXNavMesh navmesh in _navmeshes) {
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AlignToFourBytes(writer);
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long navmeshDataOffset = writer.BaseStream.Position;
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navmeshDataOffsets.Add(navmeshDataOffset);
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foreach(PSXNavMeshTri tri in navmesh.Navmesh) {
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writer.Write((ushort) tri.v0.vx);
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writer.Write((ushort) tri.v0.vy);
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writer.Write((ushort) tri.v0.vz);
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writer.Write((ushort) tri.v1.vx);
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writer.Write((ushort) tri.v1.vy);
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writer.Write((ushort) tri.v1.vz);
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writer.Write((ushort) tri.v2.vx);
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writer.Write((ushort) tri.v2.vy);
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writer.Write((ushort) tri.v2.vz);
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}
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}
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// Atlas data section: Write raw texture data for each atlas.
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foreach (TextureAtlas atlas in _atlases)
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{
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@@ -257,8 +303,9 @@ namespace SplashEdit.RuntimeCode
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long clutDataOffset = writer.BaseStream.Position;
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clutDataOffsets.Add(clutDataOffset);
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foreach(VRAMPixel color in texture.ColorPalette) {
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writer.Write((ushort) color.Pack());
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foreach (VRAMPixel color in texture.ColorPalette)
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{
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writer.Write((ushort)color.Pack());
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}
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}
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}
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@@ -279,6 +326,21 @@ namespace SplashEdit.RuntimeCode
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Debug.LogError("Mismatch between metadata mesh offset placeholders and mesh data blocks!");
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}
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// Backfill the navmesh offsets into the metadata section.
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if (navmeshOffsetPlaceholderPositions.Count == navmeshDataOffsets.Count)
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{
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for (int i = 0; i < navmeshOffsetPlaceholderPositions.Count; i++)
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{
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writer.Seek((int)navmeshOffsetPlaceholderPositions[i], SeekOrigin.Begin);
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writer.Write((int)navmeshDataOffsets[i]);
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}
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}
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else
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{
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Debug.LogError("Mismatch between metadata mesh offset placeholders and mesh data blocks!");
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}
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// Backfill the atlas data offsets into the metadata section.
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if (atlasOffsetPlaceholderPositions.Count == atlasDataOffsets.Count)
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{
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