Exporting is working and rendering correctly in pcsx-redux

This commit is contained in:
2025-03-14 00:15:35 +01:00
parent 1e480f6c15
commit 8a6679dff6
10 changed files with 241 additions and 55 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
@@ -29,9 +30,16 @@ namespace PSXSplash.RuntimeCode
private VRAMPixel[,] _vramPixels;
public VRAMPacker(List<Rect> reservedAreas)
public VRAMPacker(List<Rect> framebuffers, List<ProhibitedArea> reservedAreas)
{
_reservedAreas = reservedAreas;
List<Rect> areasConvertedToRect = new List<Rect>();
foreach (ProhibitedArea area in reservedAreas)
{
areasConvertedToRect.Add(new Rect(area.X, area.Y, area.Width, area.Height));
}
_reservedAreas = areasConvertedToRect;
_reservedAreas.Add(framebuffers[0]);
_reservedAreas.Add(framebuffers[1]);
_vramPixels = new VRAMPixel[VRAM_WIDTH, VRAM_HEIGHT];
}
@@ -77,15 +85,16 @@ namespace PSXSplash.RuntimeCode
ArrangeAtlasesInVRAM();
AllocateCLUTs();
BuildVram();
return (objects, _vramPixels);
}
private bool TryPlaceTextureInAtlas(TextureAtlas atlas, PSXTexture2D texture)
{
for (int y = 0; y <= TextureAtlas.Height - texture.Height; y++)
for (byte y = 0; y <= TextureAtlas.Height - texture.Height; y++)
{
for (int x = 0; x <= atlas.Width - texture.QuantizedWidth; x++)
for (byte x = 0; x <= atlas.Width - texture.QuantizedWidth; x++)
{
var candidateRect = new Rect(x, y, texture.QuantizedWidth, texture.Height);
if (!atlas.ContainedTextures.Any(tex => new Rect(tex.PackingX, tex.PackingY, tex.QuantizedWidth, tex.Height).Overlaps(candidateRect)))
@@ -129,7 +138,11 @@ namespace PSXSplash.RuntimeCode
{
foreach (PSXTexture2D texture in atlas.ContainedTextures)
{
texture.TexpageNum = CalculateTexpage(atlas.PositionX, atlas.PositionY);
int colIndex = atlas.PositionX / 64;
int rowIndex = atlas.PositionY / 256;
texture.TexpageX = (byte)colIndex;
texture.TexpageY = (byte)rowIndex;
}
break;
}
@@ -153,9 +166,9 @@ namespace PSXSplash.RuntimeCode
int clutHeight = 1;
bool placed = false;
for (int x = 0; x < VRAM_WIDTH; x+=16)
for (ushort x = 0; x < VRAM_WIDTH; x += 16)
{
for (int y = 0; y <= VRAM_HEIGHT; y++)
for (ushort y = 0; y <= VRAM_HEIGHT; y++)
{
var candidate = new Rect(x, y, clutWidth, clutHeight);
if (IsPlacementValid(candidate))