Exporting is working and rendering correctly in pcsx-redux
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@@ -102,14 +102,15 @@ namespace PSXSplash.RuntimeCode
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public Texture2D OriginalTexture;
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// Within supertexture
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public int PackingX;
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public int PackingY;
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public byte PackingX;
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public byte PackingY;
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public int TexpageNum;
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public byte TexpageX;
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public byte TexpageY;
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// Absolute positioning
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public int ClutPackingX;
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public int ClutPackingY;
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public ushort ClutPackingX;
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public ushort ClutPackingY;
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private int _maxColors;
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@@ -263,7 +264,6 @@ namespace PSXSplash.RuntimeCode
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Texture2D vramTexture = new Texture2D(QuantizedWidth, Height);
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List<Color> colors = new List<Color>();
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for (int y = 0; y < Height; y++)
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{
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for (int x = 0; x < QuantizedWidth; x++)
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