Broken UI system

This commit is contained in:
Jan Racek
2026-03-25 12:25:48 +01:00
parent bb8e0804f5
commit 8914ba35cc
28 changed files with 2094 additions and 25 deletions

View File

@@ -87,6 +87,8 @@ namespace SplashEdit.RuntimeCode
// Collect scene references for validation
var exporterNames = new HashSet<string>();
var audioNames = new HashSet<string>();
var canvasNames = new HashSet<string>();
var elementNames = new Dictionary<string, HashSet<string>>(); // canvas → element names
var exporters = Object.FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
foreach (var e in exporters)
exporterNames.Add(e.gameObject.name);
@@ -94,6 +96,26 @@ namespace SplashEdit.RuntimeCode
foreach (var a in audioSources)
if (!string.IsNullOrEmpty(a.ClipName))
audioNames.Add(a.ClipName);
var canvases = Object.FindObjectsByType<PSXCanvas>(FindObjectsSortMode.None);
foreach (var c in canvases)
{
string cName = c.CanvasName ?? "";
if (!string.IsNullOrEmpty(cName))
{
canvasNames.Add(cName);
if (!elementNames.ContainsKey(cName))
elementNames[cName] = new HashSet<string>();
// Gather all UI element names under this canvas
foreach (var box in c.GetComponentsInChildren<PSXUIBox>())
if (!string.IsNullOrEmpty(box.ElementName)) elementNames[cName].Add(box.ElementName);
foreach (var txt in c.GetComponentsInChildren<PSXUIText>())
if (!string.IsNullOrEmpty(txt.ElementName)) elementNames[cName].Add(txt.ElementName);
foreach (var bar in c.GetComponentsInChildren<PSXUIProgressBar>())
if (!string.IsNullOrEmpty(bar.ElementName)) elementNames[cName].Add(bar.ElementName);
foreach (var img in c.GetComponentsInChildren<PSXUIImage>())
if (!string.IsNullOrEmpty(img.ElementName)) elementNames[cName].Add(img.ElementName);
}
}
// ── Tracks ──
EditorGUILayout.Space(8);
@@ -114,13 +136,39 @@ namespace SplashEdit.RuntimeCode
EditorGUILayout.EndHorizontal();
bool isCameraTrack = track.TrackType == PSXTrackType.CameraPosition || track.TrackType == PSXTrackType.CameraRotation;
EditorGUI.BeginDisabledGroup(isCameraTrack);
track.ObjectName = EditorGUILayout.TextField("Object Name", isCameraTrack ? "(camera)" : track.ObjectName);
EditorGUI.EndDisabledGroup();
bool isUITrack = track.IsUITrack;
bool isUIElementTrack = track.IsUIElementTrack;
// Validation
if (!isCameraTrack && !string.IsNullOrEmpty(track.ObjectName) && !exporterNames.Contains(track.ObjectName))
EditorGUILayout.HelpBox($"No PSXObjectExporter found for '{track.ObjectName}' in scene.", MessageType.Error);
if (isCameraTrack)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField("Target", "(camera)");
EditorGUI.EndDisabledGroup();
}
else if (isUITrack)
{
track.UICanvasName = EditorGUILayout.TextField("Canvas Name", track.UICanvasName);
if (!string.IsNullOrEmpty(track.UICanvasName) && !canvasNames.Contains(track.UICanvasName))
EditorGUILayout.HelpBox($"No PSXCanvas with name '{track.UICanvasName}' in scene.", MessageType.Error);
if (isUIElementTrack)
{
track.UIElementName = EditorGUILayout.TextField("Element Name", track.UIElementName);
if (!string.IsNullOrEmpty(track.UICanvasName) && !string.IsNullOrEmpty(track.UIElementName))
{
if (elementNames.TryGetValue(track.UICanvasName, out var elNames) && !elNames.Contains(track.UIElementName))
EditorGUILayout.HelpBox($"No UI element '{track.UIElementName}' found under canvas '{track.UICanvasName}'.", MessageType.Error);
}
}
}
else
{
track.ObjectName = EditorGUILayout.TextField("Object Name", track.ObjectName);
// Validation
if (!string.IsNullOrEmpty(track.ObjectName) && !exporterNames.Contains(track.ObjectName))
EditorGUILayout.HelpBox($"No PSXObjectExporter found for '{track.ObjectName}' in scene.", MessageType.Error);
}
// ── Keyframes ──
if (track.Keyframes == null) track.Keyframes = new List<PSXKeyframe>();
@@ -152,7 +200,7 @@ namespace SplashEdit.RuntimeCode
else Debug.LogWarning("No active Scene View.");
}
}
else if (track.TrackType == PSXTrackType.ObjectPosition || track.TrackType == PSXTrackType.ObjectRotationY)
else if (!isUITrack && (track.TrackType == PSXTrackType.ObjectPosition || track.TrackType == PSXTrackType.ObjectRotationY))
{
if (GUILayout.Button("From Sel.", GUILayout.Width(70)))
{
@@ -173,13 +221,46 @@ namespace SplashEdit.RuntimeCode
switch (track.TrackType)
{
case PSXTrackType.ObjectActive:
bool active = EditorGUILayout.Toggle("Active", kf.Value.x > 0.5f);
case PSXTrackType.UICanvasVisible:
case PSXTrackType.UIElementVisible:
{
string label = track.TrackType == PSXTrackType.ObjectActive ? "Active" : "Visible";
bool active = EditorGUILayout.Toggle(label, kf.Value.x > 0.5f);
kf.Value = new Vector3(active ? 1f : 0f, 0, 0);
break;
}
case PSXTrackType.ObjectRotationY:
{
float yRot = EditorGUILayout.FloatField("Y\u00b0", kf.Value.y);
kf.Value = new Vector3(0, yRot, 0);
break;
}
case PSXTrackType.UIProgress:
{
float progress = EditorGUILayout.Slider("Progress %", kf.Value.x, 0f, 100f);
kf.Value = new Vector3(progress, 0, 0);
break;
}
case PSXTrackType.UIPosition:
{
Vector2 pos = EditorGUILayout.Vector2Field("Position (px)", new Vector2(kf.Value.x, kf.Value.y));
kf.Value = new Vector3(pos.x, pos.y, 0);
break;
}
case PSXTrackType.UIColor:
{
// Show as RGB 0-255 integers
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("R", GUILayout.Width(14));
float r = EditorGUILayout.IntField(Mathf.Clamp(Mathf.RoundToInt(kf.Value.x), 0, 255), GUILayout.Width(40));
EditorGUILayout.LabelField("G", GUILayout.Width(14));
float g = EditorGUILayout.IntField(Mathf.Clamp(Mathf.RoundToInt(kf.Value.y), 0, 255), GUILayout.Width(40));
EditorGUILayout.LabelField("B", GUILayout.Width(14));
float b = EditorGUILayout.IntField(Mathf.Clamp(Mathf.RoundToInt(kf.Value.z), 0, 255), GUILayout.Width(40));
EditorGUILayout.EndHorizontal();
kf.Value = new Vector3(r, g, b);
break;
}
default:
kf.Value = EditorGUILayout.Vector3Field("Value", kf.Value);
break;
@@ -216,7 +297,7 @@ namespace SplashEdit.RuntimeCode
track.Keyframes.Add(new PSXKeyframe { Frame = frame, Value = val });
}
}
else if (track.TrackType == PSXTrackType.ObjectPosition || track.TrackType == PSXTrackType.ObjectRotationY)
else if (!isUITrack && (track.TrackType == PSXTrackType.ObjectPosition || track.TrackType == PSXTrackType.ObjectRotationY))
{
if (GUILayout.Button("+ from Selected", GUILayout.Width(120)))
{
@@ -511,6 +592,15 @@ namespace SplashEdit.RuntimeCode
if (_savedObjectActive.ContainsKey(track.ObjectName ?? ""))
initialVal = new Vector3(_savedObjectActive[track.ObjectName] ? 1f : 0f, 0, 0);
break;
// UI tracks: initial values stay zero (no scene preview state to capture)
case PSXTrackType.UICanvasVisible:
case PSXTrackType.UIElementVisible:
initialVal = new Vector3(1f, 0, 0); // assume visible by default
break;
case PSXTrackType.UIProgress:
case PSXTrackType.UIPosition:
case PSXTrackType.UIColor:
break; // zero is fine
}
Vector3 val = EvaluateTrack(track, frame, initialVal);
@@ -541,6 +631,13 @@ namespace SplashEdit.RuntimeCode
if (go != null) go.SetActive(val.x > 0.5f);
break;
}
// UI tracks: no scene preview, values are applied on PS1 only
case PSXTrackType.UICanvasVisible:
case PSXTrackType.UIElementVisible:
case PSXTrackType.UIProgress:
case PSXTrackType.UIPosition:
case PSXTrackType.UIColor:
break;
}
}
}
@@ -582,10 +679,11 @@ namespace SplashEdit.RuntimeCode
if (track.Keyframes == null || track.Keyframes.Count == 0)
return Vector3.zero;
// ObjectActive always uses step interpolation regardless of InterpMode
if (track.TrackType == PSXTrackType.ObjectActive)
// Step interpolation tracks: ObjectActive, UICanvasVisible, UIElementVisible
if (track.TrackType == PSXTrackType.ObjectActive ||
track.TrackType == PSXTrackType.UICanvasVisible ||
track.TrackType == PSXTrackType.UIElementVisible)
{
// Use initial state if before first keyframe
if (track.Keyframes.Count > 0 && track.Keyframes[0].Frame > 0 && frame < track.Keyframes[0].Frame)
return initialValue;
return EvaluateStep(track.Keyframes, frame);