fix bug with reimport of texture
This commit is contained in:
@@ -113,11 +113,16 @@ namespace SplashEdit.EditorCode
|
|||||||
|
|
||||||
// Retrieve all PSXObjectExporter objects and create their PSX textures.
|
// Retrieve all PSXObjectExporter objects and create their PSX textures.
|
||||||
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
|
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
|
||||||
foreach (PSXObjectExporter exp in objects)
|
for (int i = 0; i < objects.Length; i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
EditorUtility.DisplayProgressBar($"{nameof(VRAMEditorWindow)}", $"Export {nameof(PSXObjectExporter)}", ((float)i) / objects.Length);
|
||||||
|
PSXObjectExporter exp = objects[i];
|
||||||
exp.CreatePSXTextures2D();
|
exp.CreatePSXTextures2D();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
|
||||||
// Define framebuffer regions based on selected resolution and layout.
|
// Define framebuffer regions based on selected resolution and layout.
|
||||||
(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout);
|
(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout);
|
||||||
|
|
||||||
@@ -157,6 +162,7 @@ namespace SplashEdit.EditorCode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGUI()
|
private void OnGUI()
|
||||||
|
|||||||
@@ -34,18 +34,24 @@ namespace SplashEdit.RuntimeCode
|
|||||||
_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
|
_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
|
||||||
|
|
||||||
_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
|
_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
|
||||||
foreach (PSXObjectExporter exp in _exporters)
|
for (int i = 0; i < _exporters.Length; i++)
|
||||||
{
|
{
|
||||||
|
PSXObjectExporter exp = _exporters[i];
|
||||||
|
EditorUtility.DisplayProgressBar($"{nameof(PSXSceneExporter)}", $"Export {nameof(PSXObjectExporter)}", ((float)i)/ _exporters.Length);
|
||||||
exp.CreatePSXTextures2D();
|
exp.CreatePSXTextures2D();
|
||||||
exp.CreatePSXMesh(GTEScaling);
|
exp.CreatePSXMesh(GTEScaling);
|
||||||
}
|
}
|
||||||
|
|
||||||
_navmeshes = FindObjectsByType<PSXNavMesh>(FindObjectsSortMode.None);
|
_navmeshes = FindObjectsByType<PSXNavMesh>(FindObjectsSortMode.None);
|
||||||
foreach (PSXNavMesh navmesh in _navmeshes)
|
for (int i = 0; i < _navmeshes.Length; i++)
|
||||||
{
|
{
|
||||||
|
PSXNavMesh navmesh = _navmeshes[i];
|
||||||
|
EditorUtility.DisplayProgressBar($"{nameof(PSXSceneExporter)}", $"Export {nameof(PSXNavMesh)}", ((float)i) / _navmeshes.Length);
|
||||||
navmesh.CreateNavmesh(GTEScaling);
|
navmesh.CreateNavmesh(GTEScaling);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
|
||||||
PackTextures();
|
PackTextures();
|
||||||
|
|
||||||
PSXPlayer player = FindObjectsByType<PSXPlayer>(FindObjectsSortMode.None).FirstOrDefault();
|
PSXPlayer player = FindObjectsByType<PSXPlayer>(FindObjectsSortMode.None).FirstOrDefault();
|
||||||
|
|||||||
@@ -342,16 +342,24 @@ namespace SplashEdit.RuntimeCode
|
|||||||
}
|
}
|
||||||
string assetPath = AssetDatabase.GetAssetPath(texture);
|
string assetPath = AssetDatabase.GetAssetPath(texture);
|
||||||
var tImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
var tImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
||||||
|
bool needReimport = false;
|
||||||
if (tImporter != null)
|
if (tImporter != null)
|
||||||
{
|
{
|
||||||
if (tImporter.maxTextureSize > MaxTextureSize)
|
if (tImporter.maxTextureSize > MaxTextureSize)
|
||||||
{
|
{
|
||||||
tImporter.maxTextureSize = MaxTextureSize;
|
tImporter.maxTextureSize = MaxTextureSize;
|
||||||
|
needReimport = true;
|
||||||
|
}
|
||||||
|
if (tImporter.isReadable != isReadable)
|
||||||
|
{
|
||||||
|
tImporter.isReadable = isReadable;
|
||||||
|
needReimport = true;
|
||||||
|
}
|
||||||
|
if (needReimport)
|
||||||
|
{
|
||||||
|
AssetDatabase.ImportAsset(assetPath);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
}
|
}
|
||||||
tImporter.isReadable = isReadable;
|
|
||||||
|
|
||||||
AssetDatabase.ImportAsset(assetPath);
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user