update texture import settings
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@@ -125,7 +125,8 @@ namespace SplashEdit.RuntimeCode
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public static PSXTexture2D CreateFromTexture2D(Texture2D inputTexture, PSXBPP bitDepth)
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{
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PSXTexture2D psxTex = new PSXTexture2D();
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Utils.SetTextureImporterFormat(inputTexture, true);
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psxTex.Width = inputTexture.width;
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psxTex.QuantizedWidth = bitDepth == PSXBPP.TEX_4BIT ? inputTexture.width / 4 :
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bitDepth == PSXBPP.TEX_8BIT ? inputTexture.width / 2 :
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