Preparation for release. Comments, fixes, README

This commit is contained in:
2025-03-17 14:32:54 +01:00
parent 8a6679dff6
commit 7b127b345b
13 changed files with 839 additions and 476 deletions

View File

@@ -1,9 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
using static PSXSplash.RuntimeCode.TextureQuantizer;
namespace PSXSplash.RuntimeCode
namespace SplashEdit.RuntimeCode
{
/// <summary>
@@ -162,7 +161,7 @@ namespace PSXSplash.RuntimeCode
psxTex._maxColors = (int)Mathf.Pow((int)bitDepth, 2);
QuantizedResult result = Quantize(inputTexture, psxTex._maxColors);
TextureQuantizer.QuantizedResult result = TextureQuantizer.Quantize(inputTexture, psxTex._maxColors);
foreach (Vector3 color in result.Palette)
{