Preparation for release. Comments, fixes, README
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@@ -1,9 +1,8 @@
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using System.Collections.Generic;
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using UnityEngine;
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using static PSXSplash.RuntimeCode.TextureQuantizer;
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namespace PSXSplash.RuntimeCode
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namespace SplashEdit.RuntimeCode
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{
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/// <summary>
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@@ -162,7 +161,7 @@ namespace PSXSplash.RuntimeCode
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psxTex._maxColors = (int)Mathf.Pow((int)bitDepth, 2);
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QuantizedResult result = Quantize(inputTexture, psxTex._maxColors);
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TextureQuantizer.QuantizedResult result = TextureQuantizer.Quantize(inputTexture, psxTex._maxColors);
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foreach (Vector3 color in result.Palette)
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{
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