Preparation for release. Comments, fixes, README

This commit is contained in:
2025-03-17 14:32:54 +01:00
parent 8a6679dff6
commit 7b127b345b
13 changed files with 839 additions and 476 deletions

View File

@@ -5,7 +5,7 @@ using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace PSXSplash.RuntimeCode
namespace SplashEdit.RuntimeCode
{
[ExecuteInEditMode]
@@ -21,7 +21,7 @@ namespace PSXSplash.RuntimeCode
private bool verticalLayout;
private List<ProhibitedArea> prohibitedAreas;
private VRAMPixel[,] vramPixels;
public void Export()
@@ -54,57 +54,82 @@ namespace PSXSplash.RuntimeCode
var packed = tp.PackTexturesIntoVRAM(_exporters);
_exporters = packed.processedObjects;
vramPixels = packed._vramPixels;
}
void ExportFile() {
void ExportFile()
{
string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
int totalFaces = 0;
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
int totalFaces = 0;
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
{
// VramPixels are always 1MB
for (int y = 0; y < vramPixels.GetLength(1); y++)
{
// VramPixels are always 1MB
for (int y = 0; y < vramPixels.GetLength(1); y++)
{
for (int x = 0; x < vramPixels.GetLength(0); x++)
{
writer.Write(vramPixels[x, y].Pack());
}
}
writer.Write((ushort) _exporters.Length);
foreach(PSXObjectExporter exporter in _exporters) {
int expander = 16 / ((int) exporter.Texture.BitDepth);
totalFaces += exporter.Mesh.Triangles.Count;
writer.Write((ushort) exporter.Mesh.Triangles.Count);
writer.Write((byte) exporter.Texture.BitDepth);
writer.Write((byte)exporter.Texture.TexpageX);
writer.Write((byte)exporter.Texture.TexpageY);
writer.Write((ushort)exporter.Texture.ClutPackingX);
writer.Write((ushort)exporter.Texture.ClutPackingY);
writer.Write((byte) 0);
foreach(Tri tri in exporter.Mesh.Triangles) {
writer.Write((short)tri.v0.vx);
writer.Write((short)tri.v0.vy);
writer.Write((short)tri.v0.vz);
writer.Write((byte)(tri.v0.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v0.v + exporter.Texture.PackingY));
writer.Write((short)tri.v1.vx);
writer.Write((short)tri.v1.vy);
writer.Write((short)tri.v1.vz);
writer.Write((byte)(tri.v1.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v1.v + exporter.Texture.PackingY));
writer.Write((short)tri.v2.vx);
writer.Write((short)tri.v2.vy);
writer.Write((short)tri.v2.vz);
writer.Write((byte)(tri.v2.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v2.v + exporter.Texture.PackingY));
}
}
for (int x = 0; x < vramPixels.GetLength(0); x++)
{
writer.Write(vramPixels[x, y].Pack());
}
}
Debug.Log(totalFaces);
writer.Write((ushort)_exporters.Length);
foreach (PSXObjectExporter exporter in _exporters)
{
int expander = 16 / ((int)exporter.Texture.BitDepth);
totalFaces += exporter.Mesh.Triangles.Count;
writer.Write((ushort)exporter.Mesh.Triangles.Count);
writer.Write((byte)exporter.Texture.BitDepth);
writer.Write((byte)exporter.Texture.TexpageX);
writer.Write((byte)exporter.Texture.TexpageY);
writer.Write((ushort)exporter.Texture.ClutPackingX);
writer.Write((ushort)exporter.Texture.ClutPackingY);
writer.Write((byte)0);
foreach (Tri tri in exporter.Mesh.Triangles)
{
writer.Write((short)tri.v0.vx);
writer.Write((short)tri.v0.vy);
writer.Write((short)tri.v0.vz);
writer.Write((short)tri.v0.nx);
writer.Write((short)tri.v0.ny);
writer.Write((short)tri.v0.nz);
writer.Write((byte)(tri.v0.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v0.v + exporter.Texture.PackingY));
writer.Write((byte) tri.v0.r);
writer.Write((byte) tri.v0.g);
writer.Write((byte) tri.v0.b);
for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
writer.Write((short)tri.v1.vx);
writer.Write((short)tri.v1.vy);
writer.Write((short)tri.v1.vz);
writer.Write((short)tri.v1.nx);
writer.Write((short)tri.v1.ny);
writer.Write((short)tri.v1.nz);
writer.Write((byte)(tri.v1.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v1.v + exporter.Texture.PackingY));
writer.Write((byte) tri.v1.r);
writer.Write((byte) tri.v1.g);
writer.Write((byte) tri.v1.b);
for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
writer.Write((short)tri.v2.vx);
writer.Write((short)tri.v2.vy);
writer.Write((short)tri.v2.vz);
writer.Write((short)tri.v2.nx);
writer.Write((short)tri.v2.ny);
writer.Write((short)tri.v2.nz);
writer.Write((byte)(tri.v2.u + exporter.Texture.PackingX * expander));
writer.Write((byte)(tri.v2.v + exporter.Texture.PackingY));
writer.Write((byte) tri.v2.r);
writer.Write((byte) tri.v2.g);
writer.Write((byte) tri.v2.b);
for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
}
}
}
Debug.Log(totalFaces);
}
public void LoadData()