Preparation for release. Comments, fixes, README
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@@ -5,7 +5,7 @@ using UnityEditor.Overlays;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace PSXSplash.RuntimeCode
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namespace SplashEdit.RuntimeCode
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{
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[ExecuteInEditMode]
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@@ -21,7 +21,7 @@ namespace PSXSplash.RuntimeCode
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private bool verticalLayout;
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private List<ProhibitedArea> prohibitedAreas;
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private VRAMPixel[,] vramPixels;
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public void Export()
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@@ -54,57 +54,82 @@ namespace PSXSplash.RuntimeCode
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var packed = tp.PackTexturesIntoVRAM(_exporters);
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_exporters = packed.processedObjects;
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vramPixels = packed._vramPixels;
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}
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void ExportFile() {
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void ExportFile()
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{
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string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
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int totalFaces = 0;
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using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
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int totalFaces = 0;
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using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
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{
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// VramPixels are always 1MB
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for (int y = 0; y < vramPixels.GetLength(1); y++)
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{
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// VramPixels are always 1MB
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for (int y = 0; y < vramPixels.GetLength(1); y++)
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{
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for (int x = 0; x < vramPixels.GetLength(0); x++)
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{
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writer.Write(vramPixels[x, y].Pack());
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}
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}
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writer.Write((ushort) _exporters.Length);
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foreach(PSXObjectExporter exporter in _exporters) {
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int expander = 16 / ((int) exporter.Texture.BitDepth);
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totalFaces += exporter.Mesh.Triangles.Count;
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writer.Write((ushort) exporter.Mesh.Triangles.Count);
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writer.Write((byte) exporter.Texture.BitDepth);
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writer.Write((byte)exporter.Texture.TexpageX);
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writer.Write((byte)exporter.Texture.TexpageY);
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writer.Write((ushort)exporter.Texture.ClutPackingX);
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writer.Write((ushort)exporter.Texture.ClutPackingY);
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writer.Write((byte) 0);
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foreach(Tri tri in exporter.Mesh.Triangles) {
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writer.Write((short)tri.v0.vx);
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writer.Write((short)tri.v0.vy);
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writer.Write((short)tri.v0.vz);
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writer.Write((byte)(tri.v0.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v0.v + exporter.Texture.PackingY));
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writer.Write((short)tri.v1.vx);
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writer.Write((short)tri.v1.vy);
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writer.Write((short)tri.v1.vz);
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writer.Write((byte)(tri.v1.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v1.v + exporter.Texture.PackingY));
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writer.Write((short)tri.v2.vx);
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writer.Write((short)tri.v2.vy);
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writer.Write((short)tri.v2.vz);
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writer.Write((byte)(tri.v2.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v2.v + exporter.Texture.PackingY));
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}
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}
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for (int x = 0; x < vramPixels.GetLength(0); x++)
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{
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writer.Write(vramPixels[x, y].Pack());
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}
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}
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Debug.Log(totalFaces);
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writer.Write((ushort)_exporters.Length);
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foreach (PSXObjectExporter exporter in _exporters)
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{
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int expander = 16 / ((int)exporter.Texture.BitDepth);
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totalFaces += exporter.Mesh.Triangles.Count;
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writer.Write((ushort)exporter.Mesh.Triangles.Count);
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writer.Write((byte)exporter.Texture.BitDepth);
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writer.Write((byte)exporter.Texture.TexpageX);
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writer.Write((byte)exporter.Texture.TexpageY);
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writer.Write((ushort)exporter.Texture.ClutPackingX);
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writer.Write((ushort)exporter.Texture.ClutPackingY);
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writer.Write((byte)0);
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foreach (Tri tri in exporter.Mesh.Triangles)
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{
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writer.Write((short)tri.v0.vx);
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writer.Write((short)tri.v0.vy);
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writer.Write((short)tri.v0.vz);
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writer.Write((short)tri.v0.nx);
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writer.Write((short)tri.v0.ny);
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writer.Write((short)tri.v0.nz);
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writer.Write((byte)(tri.v0.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v0.v + exporter.Texture.PackingY));
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writer.Write((byte) tri.v0.r);
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writer.Write((byte) tri.v0.g);
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writer.Write((byte) tri.v0.b);
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for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
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writer.Write((short)tri.v1.vx);
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writer.Write((short)tri.v1.vy);
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writer.Write((short)tri.v1.vz);
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writer.Write((short)tri.v1.nx);
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writer.Write((short)tri.v1.ny);
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writer.Write((short)tri.v1.nz);
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writer.Write((byte)(tri.v1.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v1.v + exporter.Texture.PackingY));
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writer.Write((byte) tri.v1.r);
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writer.Write((byte) tri.v1.g);
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writer.Write((byte) tri.v1.b);
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for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
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writer.Write((short)tri.v2.vx);
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writer.Write((short)tri.v2.vy);
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writer.Write((short)tri.v2.vz);
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writer.Write((short)tri.v2.nx);
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writer.Write((short)tri.v2.ny);
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writer.Write((short)tri.v2.nz);
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writer.Write((byte)(tri.v2.u + exporter.Texture.PackingX * expander));
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writer.Write((byte)(tri.v2.v + exporter.Texture.PackingY));
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writer.Write((byte) tri.v2.r);
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writer.Write((byte) tri.v2.g);
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writer.Write((byte) tri.v2.b);
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for(int i = 0; i < 7; i ++) writer.Write((byte) 0);
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}
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}
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}
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Debug.Log(totalFaces);
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}
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public void LoadData()
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