Preparation for release. Comments, fixes, README
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@@ -1,12 +1,14 @@
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using System.Collections.Generic;
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using PSXSplash.RuntimeCode;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PSXData", menuName = "Scriptable Objects/PSXData")]
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public class PSXData : ScriptableObject
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namespace SplashEdit.RuntimeCode
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{
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public Vector2 OutputResolution = new Vector2(320, 240);
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public bool DualBuffering = true;
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public bool VerticalBuffering = true;
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public List<ProhibitedArea> ProhibitedAreas = new List<ProhibitedArea>();
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}
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[CreateAssetMenu(fileName = "PSXData", menuName = "Scriptable Objects/PSXData")]
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public class PSXData : ScriptableObject
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{
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public Vector2 OutputResolution = new Vector2(320, 240);
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public bool DualBuffering = true;
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public bool VerticalBuffering = true;
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public List<ProhibitedArea> ProhibitedAreas = new List<ProhibitedArea>();
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}
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}
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