Fixed some PR derps
This commit is contained in:
@@ -128,7 +128,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
Vector3 wv = transform.TransformPoint(vertices[index]);
|
Vector3 wv = transform.TransformPoint(vertices[index]);
|
||||||
// Transform the normals to world space.
|
// Transform the normals to world space.
|
||||||
Vector3 wn = transform.TransformDirection(smoothNormals[index]).normalized;
|
Vector3 wn = transform.TransformDirection(smoothNormals[index]).normalized;
|
||||||
// Compute lighting for each vertex (this can be a custom function).
|
// Compute lighting for each vertex.
|
||||||
Color c = PSXLightingBaker.ComputeLighting(wv, wn);
|
Color c = PSXLightingBaker.ComputeLighting(wv, wn);
|
||||||
// Convert vertex to PSX format, including fixed-point conversion and shading.
|
// Convert vertex to PSX format, including fixed-point conversion and shading.
|
||||||
return ConvertToPSXVertex(v, GTEScaling, normals[index], uv[index], psxTexture?.Width, psxTexture?.Height, c);
|
return ConvertToPSXVertex(v, GTEScaling, normals[index], uv[index], psxTexture?.Width, psxTexture?.Height, c);
|
||||||
@@ -148,7 +148,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Add the constructed triangle to the mesh.
|
// Add the constructed triangle to the mesh.
|
||||||
psxMesh.Triangles.Add(new Tri { v0 = convertData(vid0), v1 = convertData(vid0), v2 = convertData(vid0), Texture = psxTexture });
|
psxMesh.Triangles.Add(new Tri { v0 = convertData(vid0), v1 = convertData(vid1), v2 = convertData(vid2), Texture = psxTexture });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -187,9 +187,9 @@ namespace SplashEdit.RuntimeCode
|
|||||||
v = (byte)Mathf.Clamp((1.0f - uv.y) * (height - 1), 0, 255),
|
v = (byte)Mathf.Clamp((1.0f - uv.y) * (height - 1), 0, 255),
|
||||||
|
|
||||||
// Apply lighting to the colors.
|
// Apply lighting to the colors.
|
||||||
r = Utils.Clamp0255(color.r),
|
r = Utils.ColorUnityToPSX(color.r),
|
||||||
g = Utils.Clamp0255(color.g),
|
g = Utils.ColorUnityToPSX(color.g),
|
||||||
b = Utils.Clamp0255(color.b),
|
b = Utils.ColorUnityToPSX(color.b),
|
||||||
};
|
};
|
||||||
|
|
||||||
return psxVertex;
|
return psxVertex;
|
||||||
|
|||||||
@@ -332,7 +332,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static byte Clamp0255(float v) => (byte)(Mathf.Clamp(v, 0, 255));
|
public static byte ColorUnityToPSX(float v) => (byte)(Mathf.Clamp(v*255, 0, 255));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user