Fixed some PR derps
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@@ -332,7 +332,7 @@ namespace SplashEdit.RuntimeCode
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}
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public static byte Clamp0255(float v) => (byte)(Mathf.Clamp(v, 0, 255));
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public static byte ColorUnityToPSX(float v) => (byte)(Mathf.Clamp(v*255, 0, 255));
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}
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}
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