Fixed ui textures
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@@ -54,6 +54,10 @@ namespace SplashEdit.RuntimeCode
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_reservedAreas.Add(framebuffers[0]);
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_reservedAreas.Add(framebuffers[1]);
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// Reserve the font column (x=960-1023) — custom fonts and the system font
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// are placed here by PSXUIExporter, outside the packer's control.
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_reservedAreas.Add(new Rect(960, 0, 64, VramHeight));
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_vramPixels = new VRAMPixel[VramWidth, VramHeight];
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}
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