Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found
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@@ -25,6 +25,9 @@ namespace PSXSplash.RuntimeCode
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[Range(1, 256)]
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public int Height = 128;
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// TODO: This just uses the quantization and doesn't store the result anywhere
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// Maybe it should return the image and the clut back to the SceneExporter / The Editor code for only-texture export?
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public void Export(GameObject gameObject)
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{
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Debug.Log($"Export: {this}");
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