Lua bytecode builder, cdrom fixes
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@@ -43,9 +43,9 @@ namespace SplashEdit.EditorCode
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public const long SPU_RESERVED = 0x1010;
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public const long USABLE_SPU = TOTAL_SPU - SPU_RESERVED;
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// Fixed runtime overhead from C++ (renderer.hh constants)
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public const long BUMP_ALLOC_TOTAL = 2L * 8096 * 24; // ~380KB
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public const long OT_TOTAL = 2L * 16384 * 4; // ~128KB
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// Fixed runtime overhead from C++ (renderer.hh constants, now configurable)
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public static long BUMP_ALLOC_TOTAL => 2L * SplashSettings.BumpSize;
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public static long OT_TOTAL => 2L * SplashSettings.OtSize * 4;
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public const long VIS_REFS = 4096 * 4; // 16KB
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public const long STACK_ESTIMATE = 32 * 1024; // 32KB
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public const long LUA_OVERHEAD = 16 * 1024; // 16KB approximate
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@@ -53,6 +53,11 @@ namespace SplashEdit.EditorCode
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public long FixedOverhead => BUMP_ALLOC_TOTAL + OT_TOTAL + VIS_REFS + STACK_ESTIMATE + LUA_OVERHEAD;
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// Heap estimate and warnings
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public long EstimatedHeapFree => USABLE_RAM - TotalRamUsage;
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public bool IsHeapWarning => EstimatedHeapFree < 128 * 1024; // < 128KB free
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public bool IsHeapCritical => EstimatedHeapFree < 64 * 1024; // < 64KB free
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/// <summary>RAM used by scene data (live portion of splashpack).</summary>
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public long SceneRamUsage => splashpackLiveSize > 0 ? splashpackLiveSize : splashpackFileSize;
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