feature: Added psxsplash installer, added basic BSP implementation (non-functional)
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@@ -32,6 +32,11 @@ namespace SplashEdit.RuntimeCode
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private Quaternion _playerRot;
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private float _playerHeight;
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private BSP _bsp;
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public bool PreviewBSP = true;
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public int BSPPreviewDepth = 9999;
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public void Export()
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{
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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@@ -42,7 +47,7 @@ namespace SplashEdit.RuntimeCode
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PSXObjectExporter exp = _exporters[i];
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EditorUtility.DisplayProgressBar($"{nameof(PSXSceneExporter)}", $"Export {nameof(PSXObjectExporter)}", ((float)i) / _exporters.Length);
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exp.CreatePSXTextures2D();
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exp.CreatePSXMesh(GTEScaling);
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exp.CreatePSXMesh(GTEScaling, true);
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}
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_navmeshes = FindObjectsByType<PSXNavMesh>(FindObjectsSortMode.None);
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@@ -66,6 +71,9 @@ namespace SplashEdit.RuntimeCode
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_playerRot = player.transform.rotation;
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}
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_bsp = new BSP(_exporters.ToList());
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_bsp.Build();
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ExportFile();
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}
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@@ -450,6 +458,10 @@ namespace SplashEdit.RuntimeCode
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Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
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Gizmos.color = Color.red;
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Gizmos.DrawWireCube(sceneOrigin, cubeSize);
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if (_bsp == null || !PreviewBSP) return;
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_bsp.DrawGizmos(BSPPreviewDepth);
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}
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}
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