Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

22
Runtime/PSXTexture.cs Normal file
View File

@@ -0,0 +1,22 @@
using UnityEngine;
namespace PSXSplash.RuntimeCode {
public enum PSXTextureType {
TEX_4BPP,
TEX_8BPP,
TEX16_BPP
}
[System.Serializable]
public class PSXTexture
{
public PSXTextureType TextureType;
public bool Dithering = true;
public void Export() {
Debug.Log($"Export: {this}");
}
}
}