Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

View File

@@ -1,10 +1,9 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace PSXSplash.Runtime
namespace PSXSplash.RuntimeCode
{
public class PSXSceneExporter : MonoBehaviour
public class PSXSceneExporter : MonoBehaviour
{
public void Export()
{