Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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13
Runtime/PSXMesh.cs
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13
Runtime/PSXMesh.cs
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using UnityEngine;
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namespace PSXSplash.RuntimeCode {
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[System.Serializable]
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public class PSXMesh {
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public bool TriangulateMesh = true;
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public void Export() {
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Debug.Log($"Export: {this}");
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}
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}
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}
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