Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

13
Runtime/PSXMesh.cs Normal file
View File

@@ -0,0 +1,13 @@
using UnityEngine;
namespace PSXSplash.RuntimeCode {
[System.Serializable]
public class PSXMesh {
public bool TriangulateMesh = true;
public void Export() {
Debug.Log($"Export: {this}");
}
}
}