Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

View File

@@ -1,11 +1,10 @@
using UnityEngine;
using UnityEditor;
using PSXSplash.Runtime;
using PSXSplash.RuntimeCode;
[CustomEditor(typeof(PSXSceneExporter))]
public class PSXSceneExporterEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
DrawDefaultInspector();
PSXSceneExporter comp = (PSXSceneExporter)target;