Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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@@ -1,11 +1,10 @@
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using UnityEngine;
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using UnityEditor;
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using PSXSplash.Runtime;
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using PSXSplash.RuntimeCode;
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[CustomEditor(typeof(PSXSceneExporter))]
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public class PSXSceneExporterEditor : Editor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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DrawDefaultInspector();
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PSXSceneExporter comp = (PSXSceneExporter)target;
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