psst
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README.md
10
README.md
@@ -52,13 +52,11 @@ There are currently four custom Unity components for exporting your scenes to th
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**PSX Player**: Attach this to any GameObject that you want to act as the player. For now, it acts as a FPS / Free Camera template. The analogue does work for it if you have the option specified in your choice emulator.
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**PSX Nav Mesh**: Attach this to any GameObject that you want to apply collisions to. These collisions are rudimentary and currently only work in a top-down view. There must be at least one existing GameObject that uses the **PSX Player** component for this to work properly.
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## Before Exporting:
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Check the following:
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**Player and Nav Meshes**: In case it wasn't clear already, a **PSX Player** component and **PSX Nav Mesh** component must coexist in the same scene for the player to walk on the collisions properly - as both rely on eachother to work.
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**Player and Navigation**: A **PSX Player** component must exist in the scene. Navigation is handled by the Nav Region system, which is built automatically from objects with ``Generate Navigation`` enabled in their **PSX Object Exporter** settings.
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**Scaling**: Ensure that your Geometry Transformation Engine (or GTE) scaling is set to a reasonable value, which can be found in your GameObject holding the component. Ideally, each object in your scene should be within the GTE bounds (or red wireframe bounding box). Bandwidth does mention that there is a scaling / overflow bug with Nav Meshes being worked on and the way to circumvent this is by scaling up the GTE value to be higher.
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@@ -76,11 +74,11 @@ Convert and preview your textures in a PSX-compatible format.
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**Light Baking**:\
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Prebakes any lights in the scene into the vertex colors of the nearest triangles in the exported mesh data.
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**Nav Mesh Generation**:\
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Generates a new Nav Mesh for FPS movement in your scene.
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**Nav Region Generation**:\
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Automatically builds convex navigation regions from walkable surfaces for efficient player movement and floor resolution.
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**FPS / Free Camera Template**:\
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Allows you to walk around in your scene or view it from different perspectives. It's really just the way **PSX Player** and **PSX Nav Mesh** components are setup right now.
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Allows you to walk around in your scene or view it from different perspectives using the **PSX Player** component.
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## Additional Features:
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**VRAM Editor**:
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