This commit is contained in:
Jan Racek
2026-03-24 13:00:54 +01:00
parent 53e993f58e
commit 4aa4e49424
145 changed files with 10853 additions and 2965 deletions

View File

@@ -37,7 +37,7 @@ namespace SplashEdit.EditorCode
};
private static string[] resolutionsStrings => resolutions.Select(c => $"{c.x}x{c.y}").ToArray();
[MenuItem("PSX/VRAM Editor")]
[MenuItem("PlayStation 1/VRAM Editor")]
public static void ShowWindow()
{
VRAMEditorWindow window = GetWindow<VRAMEditorWindow>("VRAM Editor");
@@ -61,7 +61,7 @@ namespace SplashEdit.EditorCode
}
/// <summary>
/// Pastes an overlay texture onto a base texture at the specified position.
/// Pastes an overlay texture onto a base texture at the specified position.
/// </summary>
public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
{
@@ -299,11 +299,5 @@ namespace SplashEdit.EditorCode
GUILayout.EndHorizontal();
}
/// <summary>
/// Stores current configuration to the PSX data asset.
/// This is now triggered manually via the "Save Settings" button.
/// </summary>
}
}