psst
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@@ -37,7 +37,7 @@ namespace SplashEdit.EditorCode
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};
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private static string[] resolutionsStrings => resolutions.Select(c => $"{c.x}x{c.y}").ToArray();
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[MenuItem("PSX/VRAM Editor")]
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[MenuItem("PlayStation 1/VRAM Editor")]
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public static void ShowWindow()
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{
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VRAMEditorWindow window = GetWindow<VRAMEditorWindow>("VRAM Editor");
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@@ -61,7 +61,7 @@ namespace SplashEdit.EditorCode
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}
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/// <summary>
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/// Pastes an overlay texture onto a base texture at the specified position.
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/// Pastes an overlay texture onto a base texture at the specified position.
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/// </summary>
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public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
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{
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@@ -299,11 +299,5 @@ namespace SplashEdit.EditorCode
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GUILayout.EndHorizontal();
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}
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/// <summary>
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/// Stores current configuration to the PSX data asset.
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/// This is now triggered manually via the "Save Settings" button.
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/// </summary>
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}
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}
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