This commit is contained in:
Jan Racek
2026-03-24 13:00:54 +01:00
parent 53e993f58e
commit 4aa4e49424
145 changed files with 10853 additions and 2965 deletions

View File

@@ -1,15 +1,43 @@
using Splashedit.RuntimeCode;
using SplashEdit.RuntimeCode;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(LuaFile))]
public class LuaScriptAssetEditor : Editor
namespace SplashEdit.EditorCode
{
private TextAsset asset;
public override void OnInspectorGUI()
/// <summary>
/// Custom inspector for <see cref="LuaFile"/> assets that displays the
/// embedded Lua source code in a read-only text area with an option to
/// open the source file in an external editor.
/// </summary>
[CustomEditor(typeof(LuaFile))]
public class LuaScriptAssetEditor : Editor
{
LuaFile luaScriptAsset = (LuaFile)target;
EditorGUILayout.TextArea(luaScriptAsset.LuaScript);
private Vector2 _scrollPosition;
public override void OnInspectorGUI()
{
LuaFile luaScriptAsset = (LuaFile)target;
// Open in external editor button
string assetPath = AssetDatabase.GetAssetPath(target);
if (!string.IsNullOrEmpty(assetPath))
{
if (GUILayout.Button("Open in External Editor"))
{
// Opens the .lua source file in the OS-configured editor
UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(assetPath, 1);
}
EditorGUILayout.Space(4);
}
// Read-only source view
EditorGUILayout.LabelField("Lua Source", EditorStyles.boldLabel);
_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition,
GUILayout.MaxHeight(400));
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextArea(luaScriptAsset.LuaScript, GUILayout.ExpandHeight(true));
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndScrollView();
}
}
}