From 37c2255f08f2e89f8c579a3ebe0f0d0e5b6cfed3 Mon Sep 17 00:00:00 2001 From: Bandwidth <43183775+CloudMracek@users.noreply.github.com> Date: Mon, 17 Mar 2025 14:34:51 +0100 Subject: [PATCH] Update README.md --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index efdddd1..773805a 100644 --- a/README.md +++ b/README.md @@ -63,12 +63,11 @@ Ensure all textures have **READ/WRITE enabled** in Unity. ## Output Format -The binary file output by SplashEdit is structured as follows, allowing a programmer to write a parser in C based solely on this specification. +The binary file output by SplashEdit is structured as follows. 1. **VRAM Data (1 MB):** - The file begins with a 1 MB block of VRAM data. - - This data is generated by iterating through a 2D array (`vramPixels`) in row-major order. - - Each pixel is written using its `.Pack()` method (resulting in one byte per pixel). + - This data is generated by iterating through a 2D array in row-major order. 2. **Object Count:** - Immediately following the VRAM data, a 2-byte unsigned short is written indicating the number of exported objects (PSXObjectExporters).