This commit is contained in:
Jan Racek
2026-03-27 18:31:35 +01:00
parent 1c48b8b425
commit 24d0c1fa07
27 changed files with 779 additions and 609 deletions

View File

@@ -17,15 +17,9 @@ namespace SplashEdit.EditorCode
private SerializedProperty cutscenesProp;
private SerializedProperty loadingScreenProp;
private SerializedProperty previewBVHProp;
private SerializedProperty previewRoomsPortalsProp;
private SerializedProperty bvhDepthProp;
private bool _savedFog;
private Color _savedFogColor;
private FogMode _savedFogMode;
private float _savedFogStart;
private float _savedFogEnd;
private bool _previewActive = false;
private bool showFog = true;
private bool showCutscenes = true;
private bool showDebug = false;
@@ -41,22 +35,12 @@ namespace SplashEdit.EditorCode
cutscenesProp = serializedObject.FindProperty("Cutscenes");
loadingScreenProp = serializedObject.FindProperty("LoadingScreenPrefab");
previewBVHProp = serializedObject.FindProperty("PreviewBVH");
previewRoomsPortalsProp = serializedObject.FindProperty("PreviewRoomsPortals");
bvhDepthProp = serializedObject.FindProperty("BVHPreviewDepth");
SaveAndApplyFogPreview();
EditorApplication.update += OnEditorUpdate;
}
private void OnDisable()
{
EditorApplication.update -= OnEditorUpdate;
RestoreFog();
}
private void OnEditorUpdate()
{
if (_previewActive)
ApplyFogPreview();
}
public override void OnInspectorGUI()
@@ -64,7 +48,7 @@ namespace SplashEdit.EditorCode
serializedObject.Update();
var exporter = (PSXSceneExporter)target;
DrawHeader();
DrawExporterHeader();
EditorGUILayout.Space(4);
DrawSceneSettings();
@@ -82,7 +66,7 @@ namespace SplashEdit.EditorCode
serializedObject.ApplyModifiedProperties();
}
private void DrawHeader()
private void DrawExporterHeader()
{
EditorGUILayout.BeginVertical(PSXEditorStyles.CardStyle);
EditorGUILayout.LabelField("Scene Exporter", PSXEditorStyles.CardHeaderStyle);
@@ -138,15 +122,9 @@ namespace SplashEdit.EditorCode
EditorGUILayout.Space(2);
EditorGUILayout.LabelField(
$"<color=#aaaaaa>Preview: {fogNearUnity:F1} {fogFarUnity:F1} units | " +
$"GTE: {8000f / (density * 3f):F0} {8000f / density:F0} SZ</color>",
$"<color=#aaaaaa>GTE range: {fogNearUnity:F1} - {fogFarUnity:F1} units | " +
$"{8000f / (density * 3f):F0} - {8000f / density:F0} SZ</color>",
PSXEditorStyles.RichLabel);
ApplyFogPreview();
}
else
{
RenderSettings.fog = false;
}
EditorGUI.indentLevel--;
@@ -186,17 +164,18 @@ namespace SplashEdit.EditorCode
EditorGUILayout.PropertyField(previewBVHProp, new GUIContent("Preview BVH"));
if (previewBVHProp.boolValue)
EditorGUILayout.PropertyField(bvhDepthProp, new GUIContent("BVH Depth"));
EditorGUILayout.PropertyField(previewRoomsPortalsProp, new GUIContent("Preview Rooms/Portals"));
EditorGUI.indentLevel--;
}
private void DrawSceneStats()
{
var exporters = FindObjectsOfType<PSXObjectExporter>();
var exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
int total = exporters.Length;
int active = exporters.Count(e => e.IsActive);
int staticCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Static);
int dynamicCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Dynamic);
int triggerBoxes = FindObjectsOfType<PSXTriggerBox>().Length;
int triggerBoxes = FindObjectsByType<PSXTriggerBox>(FindObjectsSortMode.None).Length;
EditorGUILayout.BeginVertical(PSXEditorStyles.CardStyle);
EditorGUILayout.LabelField(
@@ -205,49 +184,5 @@ namespace SplashEdit.EditorCode
EditorGUILayout.EndVertical();
}
private void SaveAndApplyFogPreview()
{
_savedFog = RenderSettings.fog;
_savedFogColor = RenderSettings.fogColor;
_savedFogMode = RenderSettings.fogMode;
_savedFogStart = RenderSettings.fogStartDistance;
_savedFogEnd = RenderSettings.fogEndDistance;
_previewActive = true;
ApplyFogPreview();
}
private void ApplyFogPreview()
{
var exporter = (PSXSceneExporter)target;
if (exporter == null) return;
if (!exporter.FogEnabled)
{
RenderSettings.fog = false;
return;
}
float gteScale = exporter.GTEScaling;
int density = Mathf.Clamp(exporter.FogDensity, 1, 10);
float fogFarSZ = 8000f / density;
float fogNearSZ = fogFarSZ / 3f;
RenderSettings.fog = true;
RenderSettings.fogColor = exporter.FogColor;
RenderSettings.fogMode = FogMode.Linear;
RenderSettings.fogStartDistance = fogNearSZ * gteScale / 4096f;
RenderSettings.fogEndDistance = fogFarSZ * gteScale / 4096f;
}
private void RestoreFog()
{
if (!_previewActive) return;
_previewActive = false;
RenderSettings.fog = _savedFog;
RenderSettings.fogColor = _savedFogColor;
RenderSettings.fogMode = _savedFogMode;
RenderSettings.fogStartDistance = _savedFogStart;
RenderSettings.fogEndDistance = _savedFogEnd;
}
}
}