bugfixes
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@@ -92,7 +92,7 @@ namespace SplashEdit.RuntimeCode
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var exporters = Object.FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (var e in exporters)
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exporterNames.Add(e.gameObject.name);
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var audioSources = Object.FindObjectsByType<PSXAudioSource>(FindObjectsSortMode.None);
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var audioSources = Object.FindObjectsByType<PSXAudioClip>(FindObjectsSortMode.None);
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foreach (var a in audioSources)
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if (!string.IsNullOrEmpty(a.ClipName))
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audioNames.Add(a.ClipName);
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@@ -351,7 +351,7 @@ namespace SplashEdit.RuntimeCode
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evt.ClipName = EditorGUILayout.TextField("Clip Name", evt.ClipName);
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if (!string.IsNullOrEmpty(evt.ClipName) && !audioNames.Contains(evt.ClipName))
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EditorGUILayout.HelpBox($"No PSXAudioSource with ClipName '{evt.ClipName}' in scene.", MessageType.Error);
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EditorGUILayout.HelpBox($"No PSXAudioClip with ClipName '{evt.ClipName}' in scene.", MessageType.Error);
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evt.Volume = EditorGUILayout.IntSlider("Volume", evt.Volume, 0, 128);
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evt.Pan = EditorGUILayout.IntSlider("Pan", evt.Pan, 0, 127);
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@@ -505,7 +505,7 @@ namespace SplashEdit.RuntimeCode
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// Build audio clip lookup
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_audioClipCache.Clear();
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var audioSources = Object.FindObjectsByType<PSXAudioSource>(FindObjectsSortMode.None);
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var audioSources = Object.FindObjectsByType<PSXAudioClip>(FindObjectsSortMode.None);
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foreach (var a in audioSources)
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if (!string.IsNullOrEmpty(a.ClipName) && a.Clip != null)
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_audioClipCache[a.ClipName] = a.Clip;
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