This commit is contained in:
Jan Racek
2026-03-27 18:31:35 +01:00
parent 1c48b8b425
commit 24d0c1fa07
27 changed files with 779 additions and 609 deletions

View File

@@ -41,96 +41,62 @@ namespace SplashEdit.EditorCode
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawHeader();
EditorGUILayout.Space(5);
_interactionFoldout = DrawFoldoutSection("Interaction Settings", _interactionFoldout, () =>
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.BeginHorizontal();
GUILayout.Label(EditorGUIUtility.IconContent("d_Selectable Icon"), GUILayout.Width(30), GUILayout.Height(30));
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("PSX Interactable", PSXEditorStyles.CardHeaderStyle);
EditorGUILayout.LabelField("Player interaction trigger for PS1", PSXEditorStyles.RichLabel);
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
_interactionFoldout = PSXEditorStyles.DrawFoldoutCard("Interaction Settings", _interactionFoldout, () =>
{
EditorGUILayout.PropertyField(_interactionRadius);
// Button selector with visual
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Interact Button");
_interactButton.intValue = EditorGUILayout.Popup(_interactButton.intValue, ButtonNames);
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(_isRepeatable);
if (_isRepeatable.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_cooldownFrames, new GUIContent("Cooldown (frames)"));
// Show cooldown in seconds
float seconds = _cooldownFrames.intValue / 60f;
EditorGUILayout.LabelField($" {seconds:F2} seconds at 60fps", EditorStyles.miniLabel);
EditorGUILayout.LabelField($"~ {seconds:F2} seconds at 60fps", EditorStyles.miniLabel);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(_showPrompt);
});
_advancedFoldout = DrawFoldoutSection("Advanced", _advancedFoldout, () =>
EditorGUILayout.Space(2);
_advancedFoldout = PSXEditorStyles.DrawFoldoutCard("Advanced", _advancedFoldout, () =>
{
EditorGUILayout.PropertyField(_requireLineOfSight);
EditorGUILayout.PropertyField(_interactionOffset);
});
DrawLuaEventsInfo(new[] { "onInteract" });
EditorGUILayout.Space(4);
// Lua events card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Lua Events", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.LabelField("onInteract", PSXEditorStyles.RichLabel);
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
private void DrawHeader()
{
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
GUILayout.Label(EditorGUIUtility.IconContent("d_Selectable Icon"), GUILayout.Width(30), GUILayout.Height(30));
EditorGUILayout.BeginVertical();
GUILayout.Label("PSX Interactable", EditorStyles.boldLabel);
GUILayout.Label("Player interaction trigger for PS1", EditorStyles.miniLabel);
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
}
private bool DrawFoldoutSection(string title, bool isExpanded, System.Action drawContent)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
isExpanded = EditorGUILayout.Foldout(isExpanded, title, true, EditorStyles.foldoutHeader);
if (isExpanded)
{
EditorGUI.indentLevel++;
drawContent?.Invoke();
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space(3);
return isExpanded;
}
private void DrawLuaEventsInfo(string[] events)
{
EditorGUILayout.Space(5);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Lua Events", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
foreach (var evt in events)
{
GUILayout.Label($"• {evt}", EditorStyles.miniLabel);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
}
}

View File

@@ -0,0 +1,268 @@
using UnityEngine;
using UnityEditor;
using SplashEdit.RuntimeCode;
namespace SplashEdit.EditorCode
{
/// <summary>
/// Custom inspector for PSXAudioClip component.
/// </summary>
[CustomEditor(typeof(PSXAudioClip))]
public class PSXAudioClipEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX Audio Clip", PSXEditorStyles.CardHeaderStyle);
PSXAudioClip audioClip = (PSXAudioClip)target;
EditorGUILayout.BeginHorizontal();
if (audioClip.Clip != null)
PSXEditorStyles.DrawStatusBadge("Clip Set", PSXEditorStyles.Success, 70);
else
PSXEditorStyles.DrawStatusBadge("No Clip", PSXEditorStyles.Warning, 70);
if (audioClip.Loop)
PSXEditorStyles.DrawStatusBadge("Loop", PSXEditorStyles.AccentCyan, 50);
EditorGUILayout.EndHorizontal();
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Clip Settings", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("ClipName"), new GUIContent("Clip Name",
"Name used to identify this clip in Lua (Audio.Play(\"name\"))."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("Clip"), new GUIContent("Audio Clip",
"Unity AudioClip to convert to PS1 SPU ADPCM format."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("SampleRate"), new GUIContent("Sample Rate",
"Target sample rate for the PS1 (lower = smaller, max 44100)."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("Loop"), new GUIContent("Loop",
"Whether this clip should loop when played."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("DefaultVolume"), new GUIContent("Volume",
"Default playback volume (0-127)."));
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Info card
if (audioClip.Clip != null)
{
PSXEditorStyles.BeginCard();
float duration = audioClip.Clip.length;
int srcRate = audioClip.Clip.frequency;
EditorGUILayout.LabelField(
$"Source: {srcRate} Hz, {duration:F2}s, {audioClip.Clip.channels}ch\n" +
$"Target: {audioClip.SampleRate} Hz SPU ADPCM",
PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
}
serializedObject.ApplyModifiedProperties();
}
}
/// <summary>
/// Custom inspector for PSXPlayer component.
/// </summary>
[CustomEditor(typeof(PSXPlayer))]
public class PSXPlayerEditor : Editor
{
private bool _dimensionsFoldout = true;
private bool _movementFoldout = true;
private bool _navigationFoldout = true;
private bool _physicsFoldout = true;
public override void OnInspectorGUI()
{
serializedObject.Update();
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX Player", PSXEditorStyles.CardHeaderStyle);
EditorGUILayout.LabelField("First-person player controller for PS1", PSXEditorStyles.RichLabel);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Dimensions
_dimensionsFoldout = PSXEditorStyles.DrawFoldoutCard("Player Dimensions", _dimensionsFoldout, () =>
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("playerHeight"), new GUIContent("Height",
"Camera eye height above the player's feet."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("playerRadius"), new GUIContent("Radius",
"Collision radius for wall sliding."));
});
EditorGUILayout.Space(2);
// Movement
_movementFoldout = PSXEditorStyles.DrawFoldoutCard("Movement", _movementFoldout, () =>
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("moveSpeed"), new GUIContent("Walk Speed",
"Walk speed in world units per second."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("sprintSpeed"), new GUIContent("Sprint Speed",
"Sprint speed in world units per second."));
});
EditorGUILayout.Space(2);
// Navigation
_navigationFoldout = PSXEditorStyles.DrawFoldoutCard("Navigation", _navigationFoldout, () =>
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("maxStepHeight"), new GUIContent("Max Step Height",
"Maximum height the agent can step up."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("walkableSlopeAngle"), new GUIContent("Walkable Slope",
"Maximum walkable slope angle in degrees."));
PSXEditorStyles.DrawSeparator(4, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("navCellSize"), new GUIContent("Cell Size (XZ)",
"Voxel size in XZ plane (smaller = more accurate but slower)."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("navCellHeight"), new GUIContent("Cell Height",
"Voxel height (smaller = more accurate vertical resolution)."));
});
EditorGUILayout.Space(2);
// Jump & Gravity
_physicsFoldout = PSXEditorStyles.DrawFoldoutCard("Jump & Gravity", _physicsFoldout, () =>
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("jumpHeight"), new GUIContent("Jump Height",
"Peak jump height in world units."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("gravity"), new GUIContent("Gravity",
"Downward acceleration in world units per second squared."));
});
serializedObject.ApplyModifiedProperties();
}
}
/// <summary>
/// Custom inspector for PSXPortalLink component.
/// </summary>
[CustomEditor(typeof(PSXPortalLink))]
public class PSXPortalLinkEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
PSXPortalLink portal = (PSXPortalLink)target;
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX Portal Link", PSXEditorStyles.CardHeaderStyle);
EditorGUILayout.BeginHorizontal();
bool valid = portal.RoomA != null && portal.RoomB != null && portal.RoomA != portal.RoomB;
if (valid)
PSXEditorStyles.DrawStatusBadge("Valid", PSXEditorStyles.Success, 55);
else
PSXEditorStyles.DrawStatusBadge("Invalid", PSXEditorStyles.Error, 60);
EditorGUILayout.EndHorizontal();
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Room references card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Connected Rooms", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("RoomA"), new GUIContent("Room A",
"First room connected by this portal."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("RoomB"), new GUIContent("Room B",
"Second room connected by this portal."));
// Validation warnings
if (portal.RoomA == null || portal.RoomB == null)
{
EditorGUILayout.Space(4);
EditorGUILayout.LabelField("Both Room A and Room B must be assigned for export.", PSXEditorStyles.InfoBox);
}
else if (portal.RoomA == portal.RoomB)
{
EditorGUILayout.Space(4);
EditorGUILayout.LabelField("Room A and Room B must be different rooms.", PSXEditorStyles.InfoBox);
}
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Portal size card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Portal Dimensions", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("PortalSize"), new GUIContent("Size (W, H)",
"Size of the portal opening (width, height) in world units."));
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
}
/// <summary>
/// Custom inspector for PSXRoom component.
/// </summary>
[CustomEditor(typeof(PSXRoom))]
public class PSXRoomEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
PSXRoom room = (PSXRoom)target;
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX Room", PSXEditorStyles.CardHeaderStyle);
if (!string.IsNullOrEmpty(room.RoomName))
EditorGUILayout.LabelField(room.RoomName, PSXEditorStyles.RichLabel);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Room Settings", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("RoomName"), new GUIContent("Room Name",
"Optional display name for this room (used in editor gizmos)."));
PSXEditorStyles.DrawSeparator(4, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("VolumeSize"), new GUIContent("Volume Size",
"Size of the room volume in local space."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("VolumeOffset"), new GUIContent("Volume Offset",
"Offset of the volume center relative to the transform position."));
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Info card
PSXEditorStyles.BeginCard();
Bounds wb = room.GetWorldBounds();
Vector3 size = wb.size;
EditorGUILayout.LabelField(
$"World bounds: {size.x:F1} x {size.y:F1} x {size.z:F1}",
PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3fd7a7bcc7d0ff841b158f2744d48010

View File

@@ -232,9 +232,16 @@ namespace SplashEdit.EditorCode
serializedObject.Update();
Vector2 res = PSXCanvas.PSXResolution;
EditorGUILayout.LabelField($"PSX Canvas ({res.x}x{res.y})", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField($"PSX Canvas ({res.x}x{res.y})", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.PropertyField(serializedObject.FindProperty("canvasName"), new GUIContent("Canvas Name",
"Name used from Lua: UI.FindCanvas(\"name\"). Max 24 chars."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("startVisible"), new GUIContent("Start Visible",
@@ -244,18 +251,18 @@ namespace SplashEdit.EditorCode
EditorGUILayout.PropertyField(serializedObject.FindProperty("defaultFont"), new GUIContent("Default Font",
"Default custom font for text elements. If empty, uses built-in system font (8x16)."));
EditorGUILayout.Space(4);
PSXEditorStyles.DrawSeparator(6, 6);
// Force Canvas configuration button
if (GUILayout.Button($"Reset Canvas to {res.x}x{res.y}"))
if (GUILayout.Button($"Reset Canvas to {res.x}x{res.y}", PSXEditorStyles.SecondaryButton))
{
PSXCanvas.InvalidateResolutionCache();
((PSXCanvas)target).ConfigureCanvas();
}
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Element summary
// Element summary card
PSXCanvas canvas = (PSXCanvas)target;
int imageCount = canvas.GetComponentsInChildren<PSXUIImage>(true).Length;
int boxCount = canvas.GetComponentsInChildren<PSXUIBox>(true).Length;
@@ -263,14 +270,16 @@ namespace SplashEdit.EditorCode
int progressCount = canvas.GetComponentsInChildren<PSXUIProgressBar>(true).Length;
int total = imageCount + boxCount + textCount + progressCount;
EditorGUILayout.HelpBox(
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField(
$"Elements: {total} total\n" +
$" Images: {imageCount} | Boxes: {boxCount}\n" +
$" Texts: {textCount} | Progress Bars: {progressCount}",
total > 128 ? MessageType.Warning : MessageType.Info);
PSXEditorStyles.InfoBox);
if (total > 128)
EditorGUILayout.HelpBox("PS1 UI system supports max 128 elements total across all canvases.", MessageType.Error);
EditorGUILayout.LabelField("PS1 UI system supports max 128 elements total across all canvases.", PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
@@ -286,9 +295,15 @@ namespace SplashEdit.EditorCode
{
serializedObject.Update();
EditorGUILayout.LabelField("PSX UI Image", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX UI Image", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.PropertyField(serializedObject.FindProperty("elementName"), new GUIContent("Element Name",
"Name used from Lua: UI.FindElement(canvas, \"name\"). Max 24 chars."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("sourceTexture"), new GUIContent("Source Texture",
@@ -298,13 +313,19 @@ namespace SplashEdit.EditorCode
EditorGUILayout.PropertyField(serializedObject.FindProperty("tintColor"), new GUIContent("Tint Color",
"Color multiply applied to the image (white = no tint)."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("startVisible"));
PSXEditorStyles.EndCard();
// Texture size warning
PSXUIImage img = (PSXUIImage)target;
if (img.SourceTexture != null)
{
if (img.SourceTexture.width > 256 || img.SourceTexture.height > 256)
EditorGUILayout.HelpBox("Texture exceeds 256x256. It will be resized during export.", MessageType.Warning);
{
EditorGUILayout.Space(4);
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Texture exceeds 256x256. It will be resized during export.", PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
}
}
serializedObject.ApplyModifiedProperties();
@@ -321,13 +342,20 @@ namespace SplashEdit.EditorCode
{
serializedObject.Update();
EditorGUILayout.LabelField("PSX UI Box", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX UI Box", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.PropertyField(serializedObject.FindProperty("elementName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("boxColor"), new GUIContent("Box Color",
"Solid fill color rendered as a FastFill primitive."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("startVisible"));
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
@@ -343,9 +371,15 @@ namespace SplashEdit.EditorCode
{
serializedObject.Update();
EditorGUILayout.LabelField("PSX UI Text", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX UI Text", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.PropertyField(serializedObject.FindProperty("elementName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("defaultText"), new GUIContent("Default Text",
"Initial text content. Max 63 chars. Change at runtime via UI.SetText()."));
@@ -354,24 +388,33 @@ namespace SplashEdit.EditorCode
EditorGUILayout.PropertyField(serializedObject.FindProperty("fontOverride"), new GUIContent("Font Override",
"Custom font for this text element. If empty, uses the canvas default font or built-in system font (8x16)."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("startVisible"));
PSXEditorStyles.EndCard();
// Character count
EditorGUILayout.Space(4);
// Warnings and info
PSXUIText txt = (PSXUIText)target;
if (!string.IsNullOrEmpty(txt.DefaultText) && txt.DefaultText.Length > 63)
EditorGUILayout.HelpBox("Text exceeds 63 characters and will be truncated.", MessageType.Warning);
{
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Text exceeds 63 characters and will be truncated.", PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
}
// Font info
PSXEditorStyles.BeginCard();
PSXFontAsset font = txt.GetEffectiveFont();
if (font != null)
{
EditorGUILayout.HelpBox(
EditorGUILayout.LabelField(
$"Font: {font.name} ({font.GlyphWidth}x{font.GlyphHeight} glyphs)",
MessageType.Info);
PSXEditorStyles.InfoBox);
}
else
{
EditorGUILayout.HelpBox("Using built-in system font (8x16 glyphs).", MessageType.Info);
EditorGUILayout.LabelField("Using built-in system font (8x16 glyphs).", PSXEditorStyles.InfoBox);
}
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
@@ -387,9 +430,15 @@ namespace SplashEdit.EditorCode
{
serializedObject.Update();
EditorGUILayout.LabelField("PSX UI Progress Bar", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX UI Progress Bar", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Properties card
PSXEditorStyles.BeginCard();
EditorGUILayout.PropertyField(serializedObject.FindProperty("elementName"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundColor"), new GUIContent("Background Color",
"Color shown behind the fill bar."));
@@ -399,13 +448,12 @@ namespace SplashEdit.EditorCode
"Starting progress (0-100). Change via UI.SetProgress()."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("startVisible"));
PSXEditorStyles.DrawSeparator(6, 4);
// Preview bar
Rect r = EditorGUILayout.GetControlRect(false, 16);
PSXUIProgressBar bar = (PSXUIProgressBar)target;
EditorGUI.DrawRect(r, bar.BackgroundColor);
Rect fill = r;
fill.width *= bar.InitialValue / 100f;
EditorGUI.DrawRect(fill, bar.FillColor);
PSXEditorStyles.DrawProgressBar(bar.InitialValue / 100f, "Preview", bar.FillColor, 16);
PSXEditorStyles.EndCard();
serializedObject.ApplyModifiedProperties();
}
@@ -424,11 +472,18 @@ namespace SplashEdit.EditorCode
PSXFontAsset font = (PSXFontAsset)target;
EditorGUILayout.LabelField("PSX Font Asset", EditorStyles.boldLabel);
// Header card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("PSX Font Asset", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// ── Source font (TTF/OTF) ──
EditorGUILayout.LabelField("Auto-Convert from Font", EditorStyles.miniBoldLabel);
// Source font card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Auto-Convert from Font", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("sourceFont"), new GUIContent("Source Font (TTF/OTF)",
"Assign a Unity Font (TrueType/OpenType). Click 'Generate Bitmap' to rasterize it.\n" +
"Glyph cell dimensions are auto-derived from the font metrics."));
@@ -440,102 +495,121 @@ namespace SplashEdit.EditorCode
if (font.SourceFont != null)
{
EditorGUILayout.Space(2);
if (GUILayout.Button("Generate Bitmap from Font", GUILayout.Height(28)))
if (GUILayout.Button("Generate Bitmap from Font", PSXEditorStyles.PrimaryButton, GUILayout.Height(28)))
{
Undo.RecordObject(font, "Generate PSX Font Bitmap");
font.GenerateBitmapFromFont();
}
if (font.FontTexture == null)
EditorGUILayout.HelpBox(
EditorGUILayout.LabelField(
"Click 'Generate Bitmap' to create the font texture.\n" +
"If generation fails, check that the font's import settings have " +
"'Character' set to 'ASCII Default Set'.", MessageType.Info);
"'Character' set to 'ASCII Default Set'.", PSXEditorStyles.InfoBox);
}
EditorGUILayout.Space(8);
// ── Manual bitmap ──
EditorGUILayout.LabelField("Manual Bitmap Source", EditorStyles.miniBoldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("fontTexture"), new GUIContent("Font Texture",
"256px wide bitmap. Glyphs in ASCII order from 0x20 (space). " +
"Transparent = background, opaque = foreground."));
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// ── Glyph metrics ──
// If using auto-convert, these are set by GenerateBitmapFromFont.
// For manual bitmaps, the user sets them directly.
EditorGUILayout.LabelField("Glyph Metrics", EditorStyles.miniBoldLabel);
// Manual bitmap card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Manual Bitmap Source", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
EditorGUILayout.PropertyField(serializedObject.FindProperty("fontTexture"), new GUIContent("Font Texture",
"256px wide bitmap. Glyphs in ASCII order from 0x20 (space). " +
"Transparent = background, opaque = foreground."));
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// Glyph metrics card
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Glyph Metrics", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
if (font.SourceFont != null && font.FontTexture != null)
{
// Show as read-only when auto-generated
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.IntField(new GUIContent("Glyph Width", "Auto-derived from font. Re-generate to change."), font.GlyphWidth);
EditorGUILayout.IntField(new GUIContent("Glyph Height", "Auto-derived from font. Re-generate to change."), font.GlyphHeight);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("Glyph dimensions are auto-derived when generating from a font.\n" +
"Change the Font Size slider and re-generate to adjust.", MessageType.Info);
EditorGUILayout.LabelField("Glyph dimensions are auto-derived when generating from a font.\n" +
"Change the Font Size slider and re-generate to adjust.", PSXEditorStyles.InfoBox);
}
else
{
// Editable for manual bitmap workflow
EditorGUILayout.PropertyField(serializedObject.FindProperty("glyphWidth"), new GUIContent("Glyph Width",
"Width of each glyph cell in pixels. Must divide 256 evenly (4, 8, 16, or 32)."));
EditorGUILayout.PropertyField(serializedObject.FindProperty("glyphHeight"), new GUIContent("Glyph Height",
"Height of each glyph cell in pixels."));
}
PSXEditorStyles.EndCard();
EditorGUILayout.Space(4);
// ── Layout info ──
// Layout info card
PSXEditorStyles.BeginCard();
int glyphsPerRow = font.GlyphsPerRow;
int rowCount = font.RowCount;
int totalH = font.TextureHeight;
int vramBytes = totalH * 128; // 128 bytes per row at 4bpp 256px
int vramBytes = totalH * 128;
EditorGUILayout.HelpBox(
EditorGUILayout.LabelField(
$"Layout: {glyphsPerRow} glyphs/row, {rowCount} rows\n" +
$"Texture: 256 x {totalH} pixels (4bpp)\n" +
$"VRAM: {vramBytes} bytes ({vramBytes / 1024f:F1} KB)\n" +
$"Glyph cell: {font.GlyphWidth} x {font.GlyphHeight}",
MessageType.Info);
PSXEditorStyles.InfoBox);
// Show advance width status
if (font.AdvanceWidths != null && font.AdvanceWidths.Length >= 95)
{
int minAdv = 255, maxAdv = 0;
for (int i = 1; i < 95; i++) // skip space
for (int i = 1; i < 95; i++)
{
if (font.AdvanceWidths[i] < minAdv) minAdv = font.AdvanceWidths[i];
if (font.AdvanceWidths[i] > maxAdv) maxAdv = font.AdvanceWidths[i];
}
EditorGUILayout.HelpBox(
EditorGUILayout.LabelField(
$"Advance widths: {minAdv}-{maxAdv}px (proportional spacing stored)",
MessageType.Info);
PSXEditorStyles.InfoBox);
}
else if (font.FontTexture != null)
{
EditorGUILayout.HelpBox(
EditorGUILayout.LabelField(
"No advance widths stored. Click 'Generate Bitmap' to compute them.",
MessageType.Warning);
PSXEditorStyles.InfoBox);
}
PSXEditorStyles.EndCard();
// ── Validation ──
// Validation
if (font.FontTexture != null)
{
if (font.FontTexture.width != 256)
EditorGUILayout.HelpBox($"Font texture must be 256 pixels wide (currently {font.FontTexture.width}).", MessageType.Error);
{
EditorGUILayout.Space(4);
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField($"Font texture must be 256 pixels wide (currently {font.FontTexture.width}).", PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
}
if (256 % font.GlyphWidth != 0)
EditorGUILayout.HelpBox($"Glyph width ({font.GlyphWidth}) must divide 256 evenly. " +
"Valid values: 4, 8, 16, 32.", MessageType.Error);
{
EditorGUILayout.Space(4);
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField($"Glyph width ({font.GlyphWidth}) must divide 256 evenly. " +
"Valid values: 4, 8, 16, 32.", PSXEditorStyles.InfoBox);
PSXEditorStyles.EndCard();
}
// Show preview
// Preview
EditorGUILayout.Space(4);
EditorGUILayout.LabelField("Preview", EditorStyles.miniBoldLabel);
PSXEditorStyles.BeginCard();
EditorGUILayout.LabelField("Preview", PSXEditorStyles.CardHeaderStyle);
PSXEditorStyles.DrawSeparator(2, 4);
Rect previewRect = EditorGUILayout.GetControlRect(false, 64);
GUI.DrawTexture(previewRect, font.FontTexture, ScaleMode.ScaleToFit);
PSXEditorStyles.EndCard();
}
serializedObject.ApplyModifiedProperties();