Splashpack fixes, added GTE scaling option
This commit is contained in:
@@ -1,13 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Overlays;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Diagnostics;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.TextCore.Text;
|
||||
|
||||
namespace SplashEdit.RuntimeCode
|
||||
{
|
||||
@@ -15,6 +9,9 @@ namespace SplashEdit.RuntimeCode
|
||||
[ExecuteInEditMode]
|
||||
public class PSXSceneExporter : MonoBehaviour
|
||||
{
|
||||
|
||||
public float GTEScaling = 100.0f;
|
||||
|
||||
private PSXObjectExporter[] _exporters;
|
||||
private TextureAtlas[] _atlases;
|
||||
|
||||
@@ -36,7 +33,7 @@ namespace SplashEdit.RuntimeCode
|
||||
foreach (PSXObjectExporter exp in _exporters)
|
||||
{
|
||||
exp.CreatePSXTexture2D();
|
||||
exp.CreatePSXMesh();
|
||||
exp.CreatePSXMesh(GTEScaling);
|
||||
}
|
||||
PackTextures();
|
||||
ExportFile();
|
||||
@@ -107,17 +104,17 @@ namespace SplashEdit.RuntimeCode
|
||||
// Set up texture page attributes
|
||||
TPageAttr tpage = new TPageAttr();
|
||||
tpage.SetPageX(exporter.Texture.TexpageX);
|
||||
tpage.SetPageX(exporter.Texture.TexpageY);
|
||||
tpage.SetPageY(exporter.Texture.TexpageY);
|
||||
switch (exporter.Texture.BitDepth)
|
||||
{
|
||||
case PSXBPP.TEX_4BIT:
|
||||
tpage.Set(ColorMode.Mode4Bit);
|
||||
tpage.Set(TPageAttr.ColorMode.Mode4Bit);
|
||||
break;
|
||||
case PSXBPP.TEX_8BIT:
|
||||
tpage.Set(ColorMode.Mode8Bit);
|
||||
tpage.Set(TPageAttr.ColorMode.Mode8Bit);
|
||||
break;
|
||||
case PSXBPP.TEX_16BIT:
|
||||
tpage.Set(ColorMode.Mode16Bit);
|
||||
tpage.Set(TPageAttr.ColorMode.Mode16Bit);
|
||||
break;
|
||||
}
|
||||
tpage.SetDithering(true);
|
||||
@@ -282,6 +279,10 @@ namespace SplashEdit.RuntimeCode
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
|
||||
Vector3 sceneOrigin = new Vector3(0,0,0);
|
||||
Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(sceneOrigin, cubeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user