Revamped collision system
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@@ -161,10 +161,23 @@ namespace SplashEdit.RuntimeCode
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List<PSXUIElementData> elements = new List<PSXUIElementData>();
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Debug.Log($"[UIExporter] Canvas '{canvas.CanvasName}' on '{canvas.gameObject.name}' " +
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$"canvasW={canvasW} canvasH={canvasH} childCount={canvas.transform.childCount}");
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// Log what each collector finds
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int prevCount = elements.Count;
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CollectImages(canvas.transform, canvasRect, scaleX, scaleY, resolution, elements);
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Debug.Log($"[UIExporter] Images: {elements.Count - prevCount}");
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prevCount = elements.Count;
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CollectBoxes(canvas.transform, canvasRect, scaleX, scaleY, resolution, elements);
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Debug.Log($"[UIExporter] Boxes: {elements.Count - prevCount}");
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prevCount = elements.Count;
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CollectTexts(canvas.transform, canvasRect, scaleX, scaleY, resolution, elements, uniqueFonts);
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Debug.Log($"[UIExporter] Texts: {elements.Count - prevCount}");
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prevCount = elements.Count;
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CollectProgressBars(canvas.transform, canvasRect, scaleX, scaleY, resolution, elements);
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Debug.Log($"[UIExporter] ProgressBars: {elements.Count - prevCount}");
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Debug.Log($"[UIExporter] TOTAL elements: {elements.Count}");
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string name = canvas.CanvasName ?? "canvas";
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if (name.Length > 24) name = name.Substring(0, 24);
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